The Dark Age of Camelot Server Emulator
A Dark Age of Camelot open source server emulator project written in C# started in 2003 by fans. We have created from scratch a server framework with database, packet and server logic.
The project aims were to create a framework which not only allowed for live-like behaviour but completely custom rulesets.
DOL Server - The server application
DAoC Portal - An application which allows your game client to connect to custom servers.
Uthgard - Our most successful server focusing on classic DAoC and Realm vs Realm fights in Old Frontiers.
Storm D2 - Our custom flagship server focusing on a Diablo 2 ruleset in the DAoC world.
Project News, Blogs and Code Commits
Posted 1 month ago
Authored by: tolakram 23 hours ago
Added: Server properties to control auto teleport when players log into areas near keeps or a BG and the level cap has been exceeded.
Changed: A couple of extra region checks to try and solve rare issue where a player logs out or LD in an instance and then gets stuck and can no longer log in.
change /DOLSharp/trunk/GameServer/packets/Client/168/PlayerInitRequestHandler.cs (diff)
change /DOLSharp/trunk/GameServer/serverproperty/ServerProperties.cs (diff)
change /DOLSharp/trunk/GameServer/world/WeatherMgr.cs (diff)
^^^ copy and paste from the commit browser: http://sourceforge.net/p/dolserver/code/commit_browser
Posted 3 months ago
Hello dear followers,
I'm currently upgrading Dawn of Light to latest infrastructure from our code hosters, the well-named Sourceforge. Basically, we will benefits extended control over the project, especially in reporting way.
It includes a major change to the SVN repository. The previous one no longer exists, so you have to use:
http://svn.code.sf.net/p/dolserver/code/DOLSharp/trunk/ for the DOL source code.
http://svn.code.sf.net/p/dolserver/code/ for DOL source code and hosted tools.
Don't forget to visit: https://sourceforge.net/p/dolserver/code/
I'm currently updating the current website to reflect this change.
(Inactive Staff Members)
Posted 6 months ago
The aim for this update cycle (I'm calling that because 'weekly update' was inaccurate) was to address the site navigation and update some of the pages, so here are the following changes.
- We have upgraded our forum software from phpBB 3.0.8 to 3.0.11
- *REMOVED* We have changed our anti-spam registration settings to reCAPCHA in order to combat a recent spam wave.
- reCAPCHA doesn't work with our sourceforge hosting and people couldn't register, so I have reverted to another question and answer.
- Moved the Storm D2 and Storm RvR menu items into a new item called Our Servers.
- Added new menu items for DOL Server, Source Code, Tools, Documentation and Bug Tracker.
- Added a new menu item called Community, in this are community blogs and the forums.
- Added a new menu item called Resources, moved the User Files, Articles, Mob / Item Models into this as well as a link to Uthgard's very useful ID List
- Renamed the Store link under the Project menu to Merchandise.
- Removed Home link.
- Moved the Project menu to the front of the list and added a link to Home.
- Updated the page design to include a description, news, and how to connect
- Added a top-navigation button to all pages
- New page for Source Code, still need to fix up the page display, and the new repository URL
- New page for Tools
The plan for the next update cycle will be on the page contents, I want to focus on high-use pages such as the User Files section and have our own ID List and Documentation page.
Please leave any appropriate feedback in this thread or catch me in IRC #dolserver on irc.quakenet.org.
DAoC also has a subreddit /r/daoc.
(Inactive Staff Members)
Posted 6 months ago
SourceForge had some problems with the MySQL databases, during their attempt to fix this something happened to our web files, and because of this our outage was increased.
Through some temporary XML files, and some website fumbling by myself we are back to normal, hopefully for a while.
We are aiming to have a backup server list in place for the next release of DAoC Portal.
(Inactive Staff Members)
Posted 7 months ago
Last week I promised to spend some time updating the website's style. I am pleased to report that this is going well.
The aim for this week was to update the general presentation of the home page. I feel there is more that can be done on the homepage and we will do our best to continue the improvement as well as look at the navigation bar, the logo and the footer.
This week we made the following changes:
- Fixed the 404 page error that servers with no description were getting in the DAoC Portal client (Thanks Viper)
- Added a DAoC themed background image for the entire site.
- DOLBot now has an avatar!
HOME PAGE CHANGES
- Introduction text shortened
- Added Storm D2 and Uthgard as featured servers
- Added a combined news feed showing SVN commits, Blog posts and News.
- Added issue tracker widget to right showing the most recent Dawn of Light grouped issues as well as the oldest.
Please leave any appropriate feedback in this thread.
I also continue to invite you to join us on IRC #dolserver on irc.quakenet.org.
Host a Game Server
A desktop application which allows you to host your own Dark Age of Camelot server for yourself, friends or the public via LAN or the Internet.
Connect to a Server
A desktop client that allows you to view and connect to local, private or public DAoC freeshards.
Help improve Dawn of Light
|Upon creating a Mythirian of Ektaktos which is supposed to have a mythical water breathing function i've discovered the following short comings with both the implementation of the effect and possible bug issues. Creation settings are listed in no particular order /item classtype DOL.GS.GameMythirian /item name Mythirian of Ektaktos (required, even misspellings effect issue) /item model 4267 /item level 1 (only matters so long as item level is lower or equal to you) /item object 41 /item type 37 /item mbonus 1 217 1 Observed behavior Water Breathing property in /item info still shows as property217 as a pose to Mythical Water Breathing. Regardless of tweaking effect stops water breathing timer but does not negate speed decrease as a result of water breathing. Effect is supposed to have 100% water speed effect. If mythirian is not spelled exactly, effect doesnt work at all. /item mbonus 1 217 0 also works, however property217 value wont show in item info list but effect still works. This behavior would indicate effects have been hard coded and must be changed at the core level i would think which is why i posted it as category Dawn of Light as a pose to Item.|
|my toons keep loosing their target on keep and tower doors|
|when a tower is upgraded and is taken, when the tower de-grades, any toon w/o safe-fall dies...is this as designed?|
|friars RR% ability doesnt seem to work on vamps, they can still cast DD and hit with weapons. noticed it few times already in rvr.|
|Within keeps you get randomly can't see target error when spell movement is finished, but in fact I have LoS (tested with bot in various situations).|
|spiritmaster pet menu and pet commands are not working...possibly not implemented yet, having zero luck with any of them|
|heretic aoe dmg and snare duration seems very short...maybe 5 seconds instead of 30|
|whole hunter beastcraft line is bugged. lvl 30 spell not implemented the charming spells not right, has to be fixed completely i guess :(|
|vamp: i dont know how but i can interrupt without range limit with a pulse that never stops even when i sit oO|
|I cannot update my Bainshee Epic. The Template is missing according to the master blacksmith|
Artwork and screen shots Copyright © 2001-2004 Mythic Entertainment, Inc. All rights reserved. Used with permission of Mythic Entertainment. Mythic Entertainment, the Mythic Entertainment logo, "Dark Age of Camelot," "Shrouded Isles," "Foundations," "New Frontiers," "Trials of Atlantis," "Catacombs," "Darkness Rising," the Dark Age of Camelot and subsequent logos, and the stylized Celtic knot are trademarks of Mythic Entertainment, Inc.