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Displaying the 5 most recent SVN commits
Revision 1744from tolakram commited 21 hours ago - Changed: Keep System tweaks: removed balancing from towers, lowered base difficulty for tower guards and lords. Boosted Strength of Keep and Tower Lords. Added tether range to all guards so they don't chase forever. WalkToSpawn for all guards will occur at guards MaxSpeed.
Revision 1743from tolakram commited 4 days ago - Bugfix: check for necro pet when setting player OnNPCKilled. Protect from player == null
Revision 1742from tolakram commited 4 days ago - Added: New ServerProperties caps for Solo, Group, and PVP XP caps.
- Bugfix: Fixed an issue that was making capped XP equal to the XP of the mob killed. Removed reduction of XP if a player had a controlled pet. Proper XP reduction for damage a pet does will need to be added in the future.
Revision 1741from graveen commited 5 days ago *) Changes from Nidel
- Added: more bonuses - BPs, XPs, RPs, ArcaneSyphon, Conversion, Style Absorb
*) Changes from me
- Fixed: AllowedClasses separator changed to ';'
Revision 1740from Urzaria commited 6 days ago - Fixed: adapted german languge files to changes in dol source
Recent Bug Reports
Displaying the 5 most recently updated issues

[New] - Issue 3828 - Minstrel Stealth and Active Pulse Spell
Reported: 3 hours ago By: brink668
From live when a Minstrel has a pulsating spell like Speed, and the player clicks on stealth it will cancel the current pulsating spells and go into stealth mode. At the current time this is not true. The user must disable all pulsating spells before being allowed to click on stealth mode for activation.
The pulsating spells should cancel instantly as soon as the player or in our case minstrel clicks Stealth Mode.
I have not tested this to see if players in a group of a minstrel has issues with stealthing if a pulsating spell is active. As a result this may cause issues for stealthers trying to hide when inc is appraoching.
[New] - Issue 3811 - Merecs ItemCreator: No Spell Range
Reported: 5 days ago By: Kazo
There is no Spell Range under other bonuses.
*Not sure if this belongs here, but since DOL hosts the source code, I thought it might be ok.*
[New] - Issue 3773 - update into RvRServerRules
Reported: 2 weeks ago By: krusck
Update into RvRServerrules you can chose your safe region and into this u can attack mob but no player like PvP ServerRules
[Fix completed] - Issue 3638 -
Reported: 1 month ago By: Updated: 3 weeks ago
Please fix the heal spam on Lords in RvR. They can heal, but with at least an interval. Now they chain heal once they go 29%. Impossible to kill, even with 2 people.
[Fix completed] - Issue 3387 - Revision 1529 Horseroute unaccurate
Reported: 2 months ago By: elcotek Updated: 1 month ago
Issues with Horseroutes on Revision 1529 .
In tis Revision Horses Follow a Route unaccurate and lost Routes from MagMel ->to DruinLingen and many more Routes, with dol (v 1.9.0.1512) db.
Can anyone tis confirm?
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