The Dark Age of Camelot Server Emulator
A Dark Age of Camelot open source server emulator project written in C# started in 2003 by fans. We have created from scratch a server framework with database, packet and server logic.
The project aims were to create a framework which not only allowed for live-like behaviour but completely custom rulesets.
DOL Server - The server application
DAoC Portal - An application which allows your game client to connect to custom servers.
Uthgard - Our most successful server focusing on classic DAoC and Realm vs Realm fights in Old Frontiers.
Storm D2 - Our custom flagship server focusing on a Diablo 2 ruleset in the DAoC world.
Project News, Blogs and Code Commits
Posted 3 days ago
Hello guys, it's time to introduce the basics of my project in order to check interests about the development
Never seen mechanics/dynamics
Is this server going to be a kind of arena?
Hey..ista 40?!? So I need to exp?
You can stay at 40 but 50 is better
Will exping be fast/safe?
Ok, I will exp a bit but I'm sure I could start at least with a decent Realm Rank, correct? XD
Correct! You will start with a SUPER Realm Rank (1)
Will PvE have an important role in order to have a good toon?
Yes, but remember PvE on a PvP server is not the relaxing/boring thing you could imagine..
You say addictive..how an old game could be addictive?
Check the line above “addictive”
I'd like to know more about mechanics/dynamics.
Be patient please
Will craft be implemented?
No, the concept is different
Could I hack, have a buff bot, insult people?
Of course you can, till Banhammer hits you
I hate PvE, I want to log in and be a GOD in 1 second!!!!11!!1
You could find what you want, NOT here
Hey man this is what I was waiting since years!!! Put the server live NOW!
Any help from enthusiastic persons could be appreciated and will speed up the thing.
If you have any interest about this project as player or helper reply or PM
Posted 2 months ago
Thanks to Darwin & Leodagan (and of course the legacy workers on Portal) the portal is updated to handle 1.115c (and eventually above who knows :p) client.
Simply launch DAoC Portal.
Posted 4 months ago
A lot of Startup Mechanisms have been updated.
You should notice updates around Character Creation Events, Game Entering Events, Player Loading Events, and other early startup mechanisms used in DOL to have a proper working shard.
Posted 5 months ago
Small Revamp of ServerProperties Class.
I had to build some code to list "ALL" server properties (in DB, in Runtime, in Attributes...), I made some specific methods to retrieve all this data in a dictionary, and thought it could be useful for any Dev so I've put this method in the Core Properties...
Finally adding these methods to "Properties" Static Class showed that it could be pretty easy to use it for loading and saving...
..And I updated how the Properties are initialized on server server startup to use these new methods
It only use one DB query for all loading (faster server start), the Properties are now loaded only once after scripts are compiled (there was a static constructor before...) , "slash commands" have been moved from script compilation, to be loaded after server properties ! (there is a server prop "Disabled_commands"... so we need this before loading commands !)
This shouldn't change anything in server behavior, just some startup speed-up and optimization
Posted 5 months ago
Upgrade to GameServerScript to Allow for Modular Behavior.
Revision 3394 to 3396
Main upgrades are around Compilation Assembly References that should now be automated for locally copied libraries.
This mean you can now drop-in any dependency DLL in Dawn of Light "lib" directory and they will be automatically referenced when building game server scripts.
This enable distribution of complete "Modules" through GSS, dependencies copied to "lib", sources copied to "scripts" and Runtime Compilation will enable all of this for you !
Another Feature to handle these new modules correctly is around ServerProperty, up to know they were only registering the Core Properties hard-coded in ServerProperty.Properties.
Script Manager will now trigger another lookup of all "ServerProperty" available in GameServerScript Assembly !
The Refresh Handler has been updated to reflect this behavior, thus /refresh command will now work for scripted properties too...
As an example Proof of Concept a new project "DOLNancyWeb" can be checked out, through : https://github.com/dol-leodagan/DOLNancyWeb
Simply "Download ZIP" and extract to your working Dawn of Light Directory, this will copy the necessary DLL and the according Scripts Sources to your server's "scripts" directory, next time you'll start your server you will be able to use a "Demo" Web Page embedded in DOL
New ServerProperties will be available in your database to setup this Embedded Server, no serverconfig.xml updates are needed !
Default access : http://localhost:10200/
Host a Game Server
A desktop application which allows you to host your own Dark Age of Camelot server for yourself, friends or the public via LAN or the Internet.
Connect to a Server
A desktop client that allows you to view and connect to local, private or public DAoC freeshards.
Help improve Dawn of Light
|Freshly built dolserver running latest code (today's) and 3.0 pub MySQL database, crashes a few seconds after login. Character creation worked fine. Noteworthy options...PvP ruleset, grants level 5 at login, 8 hour not 24 hour, and dolserver runs as a Windows service. I built and ran a DEBUG compile though I'm not seeing any dumps or more elaborate errors in the logs. Let me know what else I might try. Thanks. 01:14:19,250 -  - ERROR - DOL.WeakMulticastDelegate - InvokeSafe System.Reflection.TargetInvocationException: Exception has been thrown by the target of an invocation. ---> System.ArgumentNullException: No object given! Parameter name: obj at DOL.Events.GameEventMgr.AddHandler(Object obj, DOLEvent e, DOLEventHandler del, Boolean unique) in c:Program Files (x86)DOLSOURCEGameServereventsGameEventMgr.cs:line 249 at DOL.Events.GameEventMgr.AddHandler(Object obj, DOLEvent e, DOLEventHandler del) in c:Program Files (x86)DOLSOURCEGameServereventsGameEventMgr.cs:line 226 at DOL.GS.Quests.Hibernia.ImportantDelivery.ScriptLoaded(DOLEvent e, Object sender, EventArgs args) in c:Program Files (x86)DOLSERVscriptsquestsHiberniaImportantDelivery.cs:line 403 --- End of inner exception stack trace --- at System.RuntimeMethodHandle.InvokeMethod(Object target, Object arguments, Signature sig, Boolean constructor) at System.Reflection.RuntimeMethodInfo.UnsafeInvokeInternal(Object obj, Object parameters, Object arguments) at System.Reflection.RuntimeMethodInfo.Invoke(Object obj, BindingFlags invokeAttr, Binder binder, Object parameters, CultureInfo culture) at System.Reflection.MethodBase.Invoke(Object obj, Object parameters) at DOL.WeakMulticastDelegate.InvokeSafe(Object args) in c:Program Files (x86)DOLSOURCEDOLBaseWeakMulticastDelegate.cs:line 307 Log Name: Application Source: Application Error Date: 3/28/2015 1:17:15 AM Event ID: 1000 Task Category: (100) Level: Error Keywords: Classic User: N/A Computer: RENJI Description: Faulting application name: DOLServer.exe, version: 220.127.116.11, time stamp: 0x55163579 Faulting module name: clr.dll, version: 4.0.30319.34209, time stamp: 0x5348961e Exception code: 0xc00000fd Fault offset: 0x001a11a0 Faulting process id: 0x338 Faulting application start time: 0x01d06915d4d826d8 Faulting application path: C:Program Files (x86)DOLSERVDOLServer.exe Faulting module path: C:WindowsMicrosoft.NETFrameworkv4.0.30319clr.dll Report Id: b1c8bf9c-d509-11e4-94f8-fbbdfcb6ad78 Faulting package full name: Faulting package-relative application ID:|
|I am having problems iwth 2 spells on my level 12 valkery after odins minor tretribution goes off she keeps trying to cast another spell, this is not my doing;Valhalla's storm is utilizing Odin's Minor Aura spell|
|Obelist in aquaduct not working|
|ToA Waterpotion doesn't work in non-toa Zone Water.|
|with the new updated/downgraded game client i got the new NEW frontiers specials! it means i can't enter LoM, Dun Crimthain is in the middle of woods and some more bugs.|
|spiritmaster pet menu and pet commands are not working...possibly not implemented yet, having zero luck with any of them|
|heretic aoe dmg and snare duration seems very short...maybe 5 seconds instead of 30|
|whole hunter beastcraft line is bugged. lvl 30 spell not implemented the charming spells not right, has to be fixed completely i guess :(|
|vamp: i dont know how but i can interrupt without range limit with a pulse that never stops even when i sit oO|
|I cannot update my Bainshee Epic. The Template is missing according to the master blacksmith|
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