The Dark Age of Camelot Server Emulator
A Dark Age of Camelot open source server emulator project written in C# started in 2003 by fans. We have created from scratch a server framework with database, packet and server logic.
The project aims were to create a framework which not only allowed for live-like behaviour but completely custom rulesets.
DOL Server - The server application
DAoC Portal - An application which allows your game client to connect to custom servers.
Uthgard - Our most successful server focusing on classic DAoC and Realm vs Realm fights in Old Frontiers.
Storm D2 - Our custom flagship server focusing on a Diablo 2 ruleset in the DAoC world.
Project News, Blogs and Code Commits
Posted 2 months ago
Something that has made me hate MMORPG games was the lack of Dynamic worlds with Dynamic characters.
So i have been stuck in the proverbial thinking box, how could I do this.?
The solution has hit me Mob's needs to level and have experience as much as the Gamer that way the mob can discover and grow like the player, and more to the point the mob can become stronger and and go adventuring.
The best part is that if you die the Experience that you give the mob is what i would like to talk about
How much are you worth to the mob.
And what should be the level latter of a mob and do we need to build a latter
Please give me your points i have already started to make modification to the to the classes that allows the mobs grow and get better, I have build a sudo code for letting the mob do an assessment selection of choosing its next target based on view of the players next to it so that it can do a ToStrong ToWeek JustRight assessment of the player and then use this as a best way to select growth much like we as player do it.
So any ideas would be welcome.
Posted 7 months ago
Updated Charm spell
Added : Enum for "amnesia chance" used to check mobs type, set them to the previous expected values for each type (so it's backward compatible with existing databases)
Added : charm type for Reptile (recent Hunter changes)
Changed : Shorts checks area using declared variables into direct casted member call insides statements. (memory matters ?)
Changed : Most of target basics check (is expected class, is not null, is alive, is not controlled) above the resists area or other game rules (Optimizations)
Changed : Ugly "IF" statement to Drop Down Switch for charmtype vs bodytype checks.
Cleaned : mostly readability, spacing, indent
Added : Serverproperty to enable named check in charm handler.
Forgot in SVN commit description :
Fix : Mob Name color update when releasing pet
This is updates from topic: viewtopic.php?f=59&t=17515&start=15#p149258
Posted 7 months ago
Added: Search, SearchFinish, and SearchStart support for Data Quests. See comments for documentation on usage.
Bugfix: Fixed an issue with Region:RemoveArea that would not correctly re-index the zone cache. Changed to use a Dictionary and ensure the area index was unique for each area. This may fix some outstanding issues associated with Realm Abilities adding and removing areas.
Added: /player areas command to show a players current areas. QuestSearchAreas also report associated quest and valid step.
changed /DOLSharp/trunk/GameServerScripts/quests/Examples and Tutorials/Search quest/WingsOfTheIsleHibernia.cs
Posted 9 months ago
You can now download the autobuild from our Project page.
This nightly is build on each Storm restart (so roughly twice a week), and allows you to test brand new features.
Sadly the auto post feature, where each SVN update was triggering a post in the appropriate section of the forum, is not working, so you can browse the SVN commit reports here: http://sourceforge.net/p/dolserver/code/commit_browser
Not exhaustive: DataQuests improvements, Bugfixes, new ambient behaviours.... Enjoy !
Posted 1 year ago
Authored by: tolakram 23 hours ago
Added: Server properties to control auto teleport when players log into areas near keeps or a BG and the level cap has been exceeded.
Changed: A couple of extra region checks to try and solve rare issue where a player logs out or LD in an instance and then gets stuck and can no longer log in.
change /DOLSharp/trunk/GameServer/packets/Client/168/PlayerInitRequestHandler.cs (diff)
change /DOLSharp/trunk/GameServer/serverproperty/ServerProperties.cs (diff)
change /DOLSharp/trunk/GameServer/world/WeatherMgr.cs (diff)
^^^ copy and paste from the commit browser: http://sourceforge.net/p/dolserver/code/commit_browser
Host a Game Server
A desktop application which allows you to host your own Dark Age of Camelot server for yourself, friends or the public via LAN or the Internet.
Connect to a Server
A desktop client that allows you to view and connect to local, private or public DAoC freeshards.
Help improve Dawn of Light
|the taxidermist merchant in housing doesn't give a window to sell stuff and i need it for thropy pots|
|Upon creating a Mythirian of Ektaktos which is supposed to have a mythical water breathing function i've discovered the following short comings with both the implementation of the effect and possible bug issues. Creation settings are listed in no particular order /item classtype DOL.GS.GameMythirian /item name Mythirian of Ektaktos (required, even misspellings effect issue) /item model 4267 /item level 1 (only matters so long as item level is lower or equal to you) /item object 41 /item type 37 /item mbonus 1 217 1 Observed behavior Water Breathing property in /item info still shows as property217 as a pose to Mythical Water Breathing. Regardless of tweaking effect stops water breathing timer but does not negate speed decrease as a result of water breathing. Effect is supposed to have 100% water speed effect. If mythirian is not spelled exactly, effect doesnt work at all. /item mbonus 1 217 0 also works, however property217 value wont show in item info list but effect still works. This behavior would indicate effects have been hard coded and must be changed at the core level i would think which is why i posted it as category Dawn of Light as a pose to Item.|
|my toons keep loosing their target on keep and tower doors|
|when a tower is upgraded and is taken, when the tower de-grades, any toon w/o safe-fall dies...is this as designed?|
|friars RR% ability doesnt seem to work on vamps, they can still cast DD and hit with weapons. noticed it few times already in rvr.|
|spiritmaster pet menu and pet commands are not working...possibly not implemented yet, having zero luck with any of them|
|heretic aoe dmg and snare duration seems very short...maybe 5 seconds instead of 30|
|whole hunter beastcraft line is bugged. lvl 30 spell not implemented the charming spells not right, has to be fixed completely i guess :(|
|vamp: i dont know how but i can interrupt without range limit with a pulse that never stops even when i sit oO|
|I cannot update my Bainshee Epic. The Template is missing according to the master blacksmith|
Artwork and screen shots Copyright © 2001-2004 Mythic Entertainment, Inc. All rights reserved. Used with permission of Mythic Entertainment. Mythic Entertainment, the Mythic Entertainment logo, "Dark Age of Camelot," "Shrouded Isles," "Foundations," "New Frontiers," "Trials of Atlantis," "Catacombs," "Darkness Rising," the Dark Age of Camelot and subsequent logos, and the stylized Celtic knot are trademarks of Mythic Entertainment, Inc.