Log Messages
- Bugfix: NPC spell timing changes broke necromancers, naturally, and so did CastInCombat changes. Fixed these issues and decreased think interval of necromancer pets to make the usage of FP more reliable.
- Bugfix: Pulsing effects check if owner is dead and remove themselves. DOT effects will no longer send a message if the target is dead.
- Changed: Necromancer pets of GM's will no longer take damage and can use FP without a recast delay.
Log Messages
- Changed: MaxSpeed calculator now uses the owners speed to adjust a pets speed, as long as the pet is following the owner
- Changed: GamePlayer now decides if a spell can be cast while in combat
Log Messages
- Added: Server property cs_opening_effectiveness to allow server operators to increase CS damage above live like (and horrendous) values.
Log Messages
- Changed: Cleaned up logger issues in spells
- Bugfix: Critical Strike styles now compute the correct damage instead of always using special caps
- Changed: Mob BoatOwnerID changed to a more generic OwnerID and made varchar(255). You should drop the BoatOwnerID column from your mob table.
- Bugfix: Bleed styles no longer keep players/npcs in combat
- Bugfix: Turn in task NPC's using DataQuest will no longer accept stacked items.
Log Messages
- Bugfix: Do not allow living spells to overwrite each other, even if instant cast
- Bugfix: Correctly clear current spell on LOS check.
- Changed: Mob spells now get the level of the caster rather than always being level 1 (unless someone actually entered the spell into the little used Mob Spell Line). For those of you who have spells attached to mobs this will greatly increase their effectiveness.
Log Messages
- Changed: NPC spell cast frequency now checks at a standard 1.5 seconds unless the mob think interval is less.
- Bugfix: PvE server rules checks to make sure mobs not attacking other mobs
- Changed: Error messages and other minor refactoring
Log Messages
- Bugfix: Player stats start rising at level 6 instead of level 5.
- Added: Player Reset to reset player to level 1, 0 specpoints, and revert stat gain from leveling.
- Changed: /player level will now use reset when level is reduced.
- Added: TakeDamage that works with AttackData
- Added: IDataQuestStep interface for custom step execution in Data Quests.
- Added: StatToName in global constants
- Bugfix: Check for null zone before checking diving flag
- Changed: Added more error information to 1.105 training handler