Issue Tracker

Minstrel Stealth and Active Pulse Spell

From live when a Minstrel has a pulsating spell like Speed, and the player clicks on stealth it will cancel the current pulsating spells and go into stealth mode.  At the current time this is not true.  The user must disable all pulsating spells before being allowed to click on stealth mode for activation.

The pulsating spells should cancel instantly as soon as the player or in our case minstrel clicks Stealth Mode.
I have not tested this to see if players in a group of a minstrel has issues with stealthing if a pulsating spell is active. As a result this may cause issues for stealthers trying to hide when inc is appraoching.

Comments

You need to log in to post a comment!

By: Dunnerholl Posted: 6 months ago

check it again, im quite sure that on live its the same. at least since you can run 2 spells at the same time. not a bug imo

Log In

Ticket Details

Options