A place for informal discussion about what are on the teams minds in regards to the project or not
I woke up this morning with an urge to communicate with some long lost friends. There is one thing that comes first, however.
I owe everyone in the DoL community, especially the DOL staff, a very large apology. I am quite ashamed of how I left the project over four years ago and it hurts my heart that I behaved in such a way. I am deeply sorry. Luckily, Graveen stepped up and took charge to whom I owe a great deal of admiration and appreciation.
I'm sure that doesn't do any type of justice but I hope you can take it as sincere.
A lot has changed over the years. I now work at a very large software firm on one of their most popular products doing C++ development. It has been a wonderful time. It is definitely a blessing to enjoy going to work each day

. I also got married to a gorgeus lady who is just the most fantastic person I have ever met.
Honestly, I'm a bit nervous of the reaction I shall receive. In any case, I have been craving some DAoC and C# development. So, I thought, "Huh, I miss working on DoL. I wonder if there's any bits and pieces left to implement."
Thus, here I am. I'll probably be poking my head around the code base, see what has changed. If anyone knows some large subsystem that is lacking, I would love to hear it.
Glad to be back

- IStandAloneToo
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Hello DOL fans!
I'm back after yet another hard drive failure. The good news is that I was able to fix the drive and save a few bucks. The bad news is that most of my data was not as fortunate. I've managed to recover a handfull of partially updated epic quest scripts (without supporting files and fixes) from backup, and not much else. This means that the anticipated cleanup/rewrite of the current scripts is back to square one.
Sorry folks. I'm even more disappointed than you.
I'm not sure if this is the best place for this post, bu in any case I thought it best to let you all know that I haven't fallen off the face of the planet.
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geshi (Contributor Team) 8 months ago
I'm starting to fear for the future of this project if something isn't done about this soon.
I'm getting quite tired of servers
NOT releasing live-like features/bug fixes they have.. and most of these servers disappear after a week or two, so basically, if another Shard owner wants that feature, they have to spend MORE time creating it all over again.
Of course, some servers (very few) actually release fixes/features they have, but it's getting to the point when I'm starting to think why am I bothering releasing the fixes I have done when these greedy people don't bother releasing their fixes? what is the point? is there a point? yes. I guess these server admins think, ohohohohohoho if I don't release this super duper awesome live feature to other shards then my server will be only one with it! and then everyone will play my server because it's the only server with it! ohohohoho... genius... absolute genius.
Just look at Eden, it was up for how about 3 years, it was pretty much 100% live like in the abilities/spells/styles it had, yet they hardly released anything, and now it is gone and will probably never come back again, that work is LOST, if anyone wishes to have those features, they must recreate them, which is such a shame for the project as a whole.
Really, if a server has a feature which is live-like and they don't release it, they should be
forced to release it, or they should be taken off DAoC Portal. This includes quests and items etc.
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