Storm: D2

Diablo II in the Dark Age of Camelot universe


Storm D2 FAQ

D2 - Bonus Caps

The /bonuses command will list all caps in () after your bonus value.

Melee and Spell Damage cap is Level
All Stat Caps are Level * 4
All Stat +Cap Caps are Level
Skill Bonus Caps are (Level / 2) + 1
Resist Caps are Level
Max Mana and Max Power Pool Cap is Level
Power Pool +Cap Cap is Level
Max Life Cap is Level * 8
Max Life +Cap Cap is Level * 4
Bonus to AF Cap is Level * 2
Bonus Cap to Poison, Fire, Lightning, and Cold Damage is Level * 2
Bonus Cap to Zeal, Twister, Exploding Arrow, Shock And Awe, and Control is (Level / 1.5) + 1
Bonus Cap to Life Steal is Level * 2
Bonus Cap to Mana Steal is Level
Bonus Cap to Endurance Steal is Level / 2
Melee and Casting speed cap is 75%

D2 - Class Changes

The following classes have significant changes for D2:

All classes get increased spec points per level.

All main healers get at least one weapon line to spec in.

Champions get the cleric smite line.

Minstrels can spec in shield.

Heretics get a damage shield for 15 seconds after casting one of their special damage spells in the rejuvenation line. This allows the Heretic to pull with the spell and let the mobs kill themselves by hitting the Heretic. This works nicely with the heretics melee and twister skills.

The Necromancer is a Bonedancer, there is no DaoC like Necromancer in D2. The D2 Necromancer's main pet is the golum with sub pets spawning as skeletons.

Warlocks do not have chamber or primary spells in D2 but can cast secondary spells with a 1 second delay between casts. Warlocks also get pets here, with the addition of the Cabalist spirit line. Warlock pets spawn as golems instead of simulacrums.

All Damage over Time (DOT) spells do extra damage to mobs and have a small Area of Effect (AoE) radius that can be increased by adding points to Spell Echo.

D2 - Crafting

High level crafting in D2 requires a house, or the use of someone elses house. All crafting supplies can be purchased from housing merchants. Lower level supplies can be purchased in Cotswold.

D2 crafting speed is 10X normal and the chance to gain a skill point is +50% normal.

D2 players can craft items in D2 and then add up to 8 trinkets to these items. If an item has spellcrafting slots then those slots can be either spellcrafted or filled with trinkets. To apply spellcrafting you must spellcraft first, then add trinkets.

D2 crafting is done in two steps. First a crafter is needed to make a crafted item, and then anyone can add up to 8 trinkets to that items. When the first trinket is added to a crafted item it transforms into a D2 crafted item with the name ending in (c).

The final level of the item is determined by the level of the crafted item and the level of the player who adds the first trinket. To create a level 81 item, for example, a crafter of any level with enough skill needs to make a level 50 crafted item. They can then give this item to a level 80 player. When the player adds the first trinket the item is converted to a level 81 item (player level + 1).

To make a level 65 item: Crafter must have enough skill to make a level 50 item. Crafter either self crafts, if high enough level, or gives this item to a level 64 player (item level = player level +1) and when that player adds the first trinket the item is transformed into a level 65 item.


- DPS and AF are set using item level + 5. Max weapon DPS is 25.5.

- When a D2 item is created the armor extension is set to the minimum D2 allows unless the crafted item extension is higher.

Crafting Drops (mob level it can drop from):

Powdered Aurulite (80+)
Perfected Armor Pattern (100+)
Broken Dragonsworn Armors (120+)
Legendary Weapon Ingredients (70+ nightmare and hell)
Trinket Combiner (100+ nightmare and hell)

D2 - Crafting: Alchemy and SC

Alchemy and Spellcrafting can be quite usefull in D2.

Alchemy procs can be placed on crafted weapons. When these weapons are D2 crafted the proc chance is set at 40% and the proc damage is increased as well.

Alchemy charges are also enhanced. The number of charges is increased to 500 and the charge damage is also increased. Items can be recharged using the recharger npc in housing.

* Note that while the displayed damage of procs and charges is unchanged the actual damage done is increased.

Spellcrafted Gems have a use in D2 as well. Like gems can be combined with the Trinket Combiner (see [D2 - Items]) to create powerful trinkets to add to any crafted or socketed item.

Alchemy and Spellcrafting ingredients not found on merchants will drop off level 70+ mobs in nightmare and hell modes. Use /loot to view a mobs level.

D2 - Custom Class Skills

The following custom class skills are available to the following classes. The custom skill trainer is located in Act I next to the standard trainer.

Animists: 'Walking Shroom' is a mushroom that walks, click on follow after casting pet. Spore Bomb is a bomber like spell that casts a 10% (modified by resists) AoE DOT on a target. AoE radius is 600 units.

Wizards, Theurgists, Runemasters, Bainshees, Eldritches: 'Teleport' to a target instantly.

Infiltrators, Scouts, Hunters, Shadowblades, Nightshades, Rangers, and Valkyries: Cast a 'Decoy' to distract enemies.

Any class that can summon or charm a pet: Pet Bomb - Blow up your pet and do damage to all nearby enemies.

Heavy Tanks: Armor Mastery; a melee resist buff, and Weapon Mastery; a short duration damage add with a stun component.

Maulers can pick up Mauler Mastery at the custom class trainer to increase all melee damage via a damage add and extra hit.

Infiltrators, Shadowblades, and Nightshades can pick up Punk Mastery to add extreme damage to any opening CS style from stealth, plus extra damage on every attack.

Clerics, Healers, Druids all get a self rez spell.

Thanes get an improved Doom Hammer AoE damage spell.

D2 - Custom Commands

- /bonuses - display all your D2 bonuses

- /d2loot mob name or a targeted mob - Display a list of all the unique loot a D2 mob drops. This command will show drops for the mode (normal, nightmare, hell) you are in. Mobs may drop different loot depending on your mode.

- /facemob mobname - your character will turn to face a mob with the given name

D2 - Housing

You can purchase a house for each D2 character you play, the housing entrance is located up the road from Cotswold.

- Once you own a house the caravan NPC (Warriv) will be able to transport you to your house.

- If you can't see a house you purchased use the /house command to view your house info. If you own a house and are standing near where it should be then the house should appear. This works for guild houses as well.

- If your house emblem is wrong or missing use /house when standing near the house to fix it.

- You will want to add a porch and consignment merchant in order to sell items on the market. You can purchase both on the last page of the interior items store. Note: If you used the old market NPC your items will be transferred to the new market once you activate a CM. If you need to remove items from the old market you can access old market NPC's near the tent in Cotswold or inside the entrance of the housing zone.

! If you lose your house because you did not pay rent DO NOT DESPAIR! Items are never deleted from the housing vaults, you've just lost access to them. Consignment merchants along with their items and money are also maintained. Purchase a new house, vaults, and consignment merchants to regain access to your goods.

! Never delete the character that owns the house or you will lose all vaulted items. Items in housing vaults are stored on the owners character.

! Never upgrade a house without removing all interior and exterior items first or you will have to re-purchase them. For example; you won't lose items in your vaults but you will lose the vaults and have to re-purchase.

D2 - Items

The majority of items in D2 are randomly generated.

Magical Items:
One, two, and rarely three magical bonuses. Quality is always 100% and magical items are mostly likely to have empty sockets (see below).

Rare Items:
Rare items have 4 or more magical bonuses of higher value than magical items. All rare items are 100% quality. Rare items get random names rather than being named for the highest bonus on the item. Higher level rare items can occasionally have 1 or 2 empty sockets.

Unique Items:
These are items that have a fixed set of bonus types while the bonus amounts will vary depending on the level of the item. Unique items are coded by hand, are always 100% quality, and are some of the best items in the game.

Socketed Items:
Some items, usually magical, can have empty sockets. Empty sockets can be filled with trinkets that occasionally drop from mobs.

Antique Items:
These are high level items available in Act V that are hand made with fixed bonuses. Antique items will usually be better than other items.

These are the items that can fill sockets. Trinkets bonus values vary by the level of the trinket. Standard trinkets drop off mobs starting at level 1, enhanced trinkets start dropping from mobs level 25 and higher, improved at level 45, exceptional at 55, elite at 65, and perfect at 75.

This is a specialized trinket that allows players and crafters to combine like trinkets or spellcrafting gems into the combiner to increase the bonus. The combiner can then be dropped into a socket to add the resulting bonus to an item. Combiners only drop off level 100+ mobs in normal mode and all mobs in nightmare and hell modes. Combiners are vary rare, with a slightly higher chance to drop in nightmare and hell modes.

Socket Wrench:
A specialized trinket that allows you to remove bonuses from items and then add the bonus to another item, or use with a Combiner. Socket Wrenches have a small chance to drop off any mob.

D2 - Nightmare and Hell modes

Players who have reached level 80 in normal mode can opt to start over in Nightmare (NM) mode. Players who reach 80 in NM can start over in hell. Talk to the D2 mode change NPC in Act I to change modes.

In NM and Hell you can repeat all the quests again, though the rewards stay the same. You can slo play in [D2 - NM/H Corrupted Isles] and do a new set of quests that, when completed, will open up Act V. Each mode has it's own quest log so you don't lose any progress by switching back and forth.

Training in NM and Hell modes uses the Champion subclassing window at the D2 trainer. You get one 'Champion' point for every 5 levels. You can use /respec all to respec your Nightmare and Hell abilities. Your Normal specs are unchanged while in NM and Hell, you have to switch back to Normal in order to change your Normal spec. You also have to be in NM mode to respec any Nightmare or Hell skills.

There are no equipment level restrictions in NM or Hell but the bonuses on your items will be increased. The items are not changed and will return to normal when you return to normal mode. All bonuses on items are increased by 25% in NM and 50% in Hell modes.

There are additional items that only drop in NM and Hell modes.

Damage Changes: There is a global penalty to player damage applied in nightmare and hell modes. All mobs do more damage to players.

Resist Changes: Nightmare and Hell modes apply a penalty to all your resists. Don't be surprised if you start out with negative resists! Use /bonuses to view your resists and caps.

Nightmare and Hell are designed to be hard. Hell is, well hell!

Some zones are instanced for NM and Hell players and there are new zones only NM and Hell players can access.

[D2 - NM/H Corrupted Isles] This zone features improved drops, drop rates, and a unique quest line. Entrance is via the SI portal in Act I.

Good luck!

D2 - NM/H Corrupted Isles

Introducing the Corrupted Isles

This is a new zone for Nightmare and Hell players level 1 - 80. Corrupted Isles offers Act IV RP's and, when finished, can be used in place of Acts I - IV, including the killing of an alternate Diablo.

There will be additional quests, bosses, and new drops. See [D2 - Quests for Corrupted Isles]


Corrupted Isles (Albion SI zones)
Fallen City (Avalon City map and entrance)
Demon's Lair
Forgotten Lair (Krondon map and entrance)
Frozen Lair (Crystal Cave entrance from Fallen City) -- unfinished
Chaos Sanctuary (Sidi)

[D2 - Nightmare and Hell modes]

D2 - PvP Arena

The D2 PvP arena is provides as is for a fun diversion and a place for players to powerlevel if they dare. There is no PvP balance on D2 and whining about other players in PvP is *not allowed*. You agree to use it at your own risk and leave if you don't like it. D2 is not designed as a PvP game and while some aspects can be fun there are a lot of D2 skills and changes that make PvP difficult, at best.

- PvP players must always be respectful and avoid whining on IRC. The solution for someone killing your low level alts is to kill them, not complain.

- When catching up on quests you should avoid areas where lower level players are questing and hunting for drops.

- There is a run speed cap applied in the PvP Arena to help prevent lag and ghosting issues.

- Players in Nightmare and Hell mode can not enter the Arena. You need to switch to Normal mode to enter.

[D2 - Tolakram] says: Please do not to whine in IRC or you will be muted and if the behavior continues banned from this server. Use the PvP arena at your own risk! <---

D2 - Quests for Act I - IV

** Act I:

A Test of Courage (optional)

The Cemetery (optional, requires A Test of Courage)

Den of Evil (requires level 5): located in Mithra's Tomb

Sisters Burial Grounds (requires Den of Evil and level 10)

The Barrows (optional, requires Sisters Burial Grounds and level 15)

Coldcrow (optional, requires Sisters Burial Grounds and level 20)

The Forgotten Tower (requires Coldcrow and level 25)

Tools of the Trade (requires The Forgotten Tower and level 30): This quest can be done twice in normal, nightmare, and hell.

Kill Andariel (requires Tools of the Trade and level 35, allows access to ACT II) Talk to Warriv, the Caravan NPC, to change acts.

** Act II: (all quests are required to advance to ACT III)

Find Radament

The Summoner (requires Find Radament)

Tomb of Tal Rasha (must be level 40, requires The Summoner)

Kill Duriel (requires Tomb of Tal Rasha, allows access to Act III)

** Act III:

The Golden Bird (optional): Look for a feather on the ground near Domnann

Blade of the Old Religion: Find the blade that protects the docks from evil.

Lam Esen's Tome (requires Blade of the Old Religion): Find the tomb in the ruined temple of Tur Suil

The Blackened Temple (requires Lam Esen's Tome and level 50): Find and kill all six council members. Quest will end but you must defeat all six to continue.

--> The six council members: Find Travincal, mis-labeled Fomor on many maps, and defeat all six council members. Make sure you've defeated all six (check /quest) and then return to Ormus.

The Guardian (requires The Blackened Temple and all six council member kill quests): Opens access to the Durance of Hate

Kill Mephisto: Opens Act IV

** Act IV:

The Fallen Angel (required): Tyrael asks you to find and free Izual.

Kill Diablo (requires The Fallen Angel and level 55): Kill the Lord of Terror!

[D2 - Quests for Act V]

D2 - Quests for Act V

** Act V (all required quests must be done in order)

Siege on Vasudheim: Look for the leader of an encampment north of Vasudheim, near the mountain pass.

Arreat Caverns Rescue: Go to the north border of Vale of Mularn to destroy a makeshift jail in the caverns there. First kill a named collaborator in an encampment outside the caverns, then go into the caverns and kill the jailmaster.

Prisoner of Ice: Anya's sister is missing and Anya thinks she's being held captive in the Ice Caves. Travel to the northwest corner of Vale of Mularn and enter the caves. You need to talk to Tanya and get some secret plans from a beast named Sharptooth Slayer.

Betrayal of Vasudheim: Nihlathak plans to give an ancient relic in exchange for protection. Anya asks you to convince him this is a really bad idea. (whisper convince to advance the quest).

Plan of Action: Nihlathak wants you to deliver the ancient relic to Lohtelkehk in Harrogath.

Retrieve the Relics: Lohtelkehk asks you retrieve the five relics stolen years ago. Travel to the keep, break down both doors, and enter the Halls of Anguish throught the portal in the lord room. Once there activate the Harrogath portal (interact with the activator) so that you can easily travel from Harrogath to the halls and back. The relics are located behind five of the bosses located in the halls. You must retrieve all five, but killing the bosses is optional.

Escaped Demons (optional): Help the captain track down demons that have escaped from the portal in Harrogath.

Rite of Passage (requires level 65): Lohtelkehk sends you to face three Ancients who will test to see if you are worthy enough to continue.

Eve of Destruction: Given by the Ancient Arbiter. You may now travel to the Worldstone Chamber and attempt to defeat Baal.

[D2 - Quests for Corrupted Isles]

D2 - Quests for Corrupted Isles

** NM/H Quests

There are two quest lines in the Corrupted Isles, core quests for finishing CI and an optional line for equestrian items. Each line must be completed in order.

-Core Quests-

Corrupted Isles:
Charsi in Act I has a quest for all new Nightmare and Hell players. Go into the Corrupted Isles (SI portal) and talk to her sister, Darsi.

Jenla is asking for your help to kill Bonebreaker and hopefully stop the hoard of undead flowing into the isles. This quest is the first in the series of isle quests that will reward realm skill points instead of loot.

A Bad Memory (requires level 35):
Darsi has revelations about bad memories and tasks that need to be done again. Rewards 3 RSP.

Undead Again (requires level 40):
One scout made it back alive from Aldland to report that Duriel has returned to a Dungeon near Krondon. Rewards 3 RSP.

Desecrated (requires level 50)
A gravesite on the island of Inishail has been desecrated and is now an entrance to a vast cave system. Mephisto is said to be using it as his lair. Rewards 3 RSP.

Kill Diablo (requires level 55)
Kill the lord of terror again, this time located in Caer Sidi. The way there is tough and you may need to be higher level to finish this quest. Completion of this quests grants access to Act V.

-Equestrian Quests-

Nightmare Ride (nightmare only)
Darsi tells you of Henderson, the equestrian merchant up in the keep. Henderson will give you a mount if you need one.

Hell Ride (hell only)
Henderson will give you a mount (hell version) if you need one.

Stolen Saddle (requires Nightmare Ride, nightmare only)
Henderson had some custom saddles stolen by a group of carvers. Recover a stolen saddle and he'll let you have it.

[D2 - NM/H Corrupted Isles]

D2 - Special Inventory Items

Special inventory items are items that can view standard or specialized D2 inventory. Some of these items, when left in your backpack, can be used for collecting dropped loot.

- Horadric Stash: This item gives you another way to view your personal stash. If you leave the stash in your inventory all drops will go into the stash when your backpack is full. You can get the Horadric Stash by completing a level 1 quest to talk to Deckad Cain and read this FAQ.

- Trinket Bag: This bag can be purchased for free from any scroll vendor. The Trinket Bag only holds trinkets, including Combiners and Socket Wrenches. Leaving the Trinket Bag in your backpack will cause all looted trinkets to be placed in the bag instead of your backpack.

D2 - Tips

Why can some people solo bosses while others get wiped?

Here's a few play tips to help make a stronger D2 character:

- You should make sure to keep your defensive skills as high as possible, boss mobs will get tougher as you level.

- Resist caps are equal to your level and will help with boss mobs.

- Evade, parry, and block (with shields) can be used by any class. Take advantage of this.

- Bonus to Concentration reduces a casters chance to be interrupted as well as increasing Concentration for buffing classes.

- As you move beyond level 50 you will need to keep melee damage, spell damage, and bonus to hit chance high in order to stay effective.

- Bonuses to melee and casting speed are key to making an effective D2 character.

- At levels above 50 casters need to make sure to keep their tohit, spell level, and spell damage bonuses capped.

- Use the /bonuses command to keep track of your item bonuses. Keep them capped!

Good Luck!

D2 - Titles

The following titles are available in D2. You can check your stats by using the /stats command to see number of kills.

- Random Title: Fun title available for all D2 players. Changes whenever you zone.

Custom titles are available at the following milestones:

- Kill 100,000 mobs
- Kill 200,000 mobs
- Kill 500,000 mobs
- Kill 1000 Minion mobs
- Kill 1000 boss mobs
- Kill Diablo once
- Kill Diablo 100 times
- Kill Baal once
- Kill Baal 100 times
- Complete Nightmare mode
- Complete Hell mode
- 100 PvP kills
- 1000 PvP kills

D2 - Tolakram

... because if you make your own server you can have your own FAQ entry!

Howdy, and welcome to D2. I wrote most of this game as a family server in 2006 - 2008 and began the current D2 project for Storm in 2010. I'm a professional software developer so I have the advantage over most servers in that I can write code and enjoy it. At the moment I do more game writing than playing! I'm also older and, as many players will confirm, a bit on the grumpy side. :)

My goal when introducing D2 as a Storm shard was to allow the DOL core enough flexability so that a game like D2 can exist only in scripts without any customization to the core code. When first introduced D2 ran on the Storm RvR server, living as a series of permanently instanced zones and proving that a unique ruleset could live in a live-like server. D2 requires a lot of resources, however, so in 2011 I moved D2 onto it's own server, StormGames, where it can run side by side with other custom servers that I hope to introduce in the coming year(s).

D2 represents a re-imagining of Diablo II in the DAoC environment, with most loot coming from unique object generators. It's too much work for one person to make a ton of custom loot so instead I worked on a custom unique object generator to make the vast majority of the items in game. Over the last year I've augmented scripted loot with over 400 hand made items. All in all there are over 800 items created for D2 including trinkets, dyes, quest rewards, and high end gear.

I hope you enjoy this server, but please remember you are playing as a guest in my house. Be respectful of other players and by all means make suggestions or comments on our forums but do it in a respectful manner. You can visit our web page at Click on the forums link at the top to visit the forums. D2 has its own section called Storm Shard: D2.

- Tolakram, GMTola
January 2, 2012

D2 - Weapon Types

D2 uses the standard DAoC PvE and PvP weapon rules. These weapon types are considered equivilent for skill bonuses and styles.

slash / blades / sword / axe
thrust / pierce
crush / blunt / hammer
two handed / large weapons
polearm / celtic spear / spear

Remember that in D2 you don't have to be skilled in a weapon type to benefit by raising it's skill. A caster with +50 to slash will do more damage with a slashing weapon than a caster without any slash bonus.