But, some patching make it possible to chat and display in your language.
1) Character Selection Windows
" [daoc install folder] / pregame / asset.xml " determine the font displayed in the character selection windows.
In, here
Gulim.ttf is the name of korean typefont, and
Gulim.ttf is usaully located at c:\windows\fonts
Change Gulim to your language font.
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<GdiFont> <Name>button_small</Name> <face>Gulim</face> <Height>11</Height> <TextureSize>512</TextureSize> </GdiFont> <GdiFont> <Name>button_large</Name> <face>Gulim</face> <Height>12</Height> <TextureSize>512</TextureSize> </GdiFont> <GdiFont> <Name>arial9</Name> <face>Gulim</face> <Height>11</Height> <TextureSize>512</TextureSize> </GdiFont> <GdiFont> <Name>arial11</Name> <face>Gulim</face> <Height>12</Height> <TextureSize>512</TextureSize> </GdiFont> <GdiFont> <Name>arial14</Name> <face>Gulim</face> <Height>13</Height> <TextureSize>512</TextureSize> </GdiFont> <GdiFont> <Name>large_gold</Name> <face>Gulim</face> <Height>12</Height> <TextureSize>512</TextureSize> </GdiFont> <GdiFont> <Name>med_gold</Name> <face>Gulim</face> <Height>12</Height> <TextureSize>512</TextureSize> </GdiFont> <GdiFont> <Name>medium</Name> <face>Gulim</face> <Height>12</Height> <TextureSize>512</TextureSize> </GdiFont>
2) Chatting Window
" [daoc install folder] / ui / atlantis / asset.xml " determine the chatting font displayed in atlantis UI.
Change Gulim to your langugae truetype font.
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<GdiFont> <Name>button_small</Name> <face>Gulim</face> <Height>11</Height> <TextureSize>512</TextureSize> </GdiFont> <GdiFont> <Name>button_large</Name> <face>Gulim</face> <Height>12</Height> <TextureSize>512</TextureSize> </GdiFont> <GdiFont> <Name>brit9</Name> <face>Gulim</face> <Height>11</Height> <TextureSize>512</TextureSize> </GdiFont> <GdiFont> <Name>arial9</Name> <face>Gulim</face> <Height>11</Height> <TextureSize>512</TextureSize> </GdiFont> <GdiFont> <Name>arial11</Name> <face>Gulim</face> <Height>12</Height> <TextureSize>512</TextureSize> </GdiFont> <GdiFont> <Name>arial14</Name> <face>Gulim</face> <Height>13</Height> <TextureSize>512</TextureSize> </GdiFont> <GdiFont> <Name>title</Name> <face>Gulim</face> <Height>13</Height> <TextureSize>512</TextureSize> </GdiFont> <GdiFont> <Name>barb10</Name> <face>Gulim</face> <Height>13</Height> <TextureSize>512</TextureSize> </GdiFont>
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<GdiFont> <Name>chat_small</Name> <face>Gulim</face> <Height>11</Height> <TextureSize>512</TextureSize> </GdiFont> <GdiFont> <Name>chat_large</Name> <face>Gulim</face> <Height>12</Height> <TextureSize>512</TextureSize> </GdiFont> <GdiFont> <Name>myriadbold</Name> <face>Gulim</face> <Height>11</Height> <TextureSize>512</TextureSize> </GdiFont> <GdiFont> <Name>minion</Name> <face>Gulim</face> <Height>11</Height> <TextureSize>512</TextureSize> </GdiFont>
3) Codepage setting
" [daoc install folder] / main.dat " determine the codepage of the client.
mbcs=1 means "multibyte character set" , 1 -> unicode.
"codepage 949" is Korean codepage.
You can find your language codepage at,
http://en.wikipedia.org/wiki/Windows_code_page
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[international] mbcs=1 codepage=949
ps) I attached an example of Korean patch.