by FinalFury » Fri May 22, 2009 12:37 am
I keep a .txt document saved on my desktop that has all the bonuses:
public const int HORSEARMOR = 7;
public const int HORSEBARDING = 8;
public const int HORSE = 9;
public const int RIGHTHAND = 10;
public const int LEFTHAND = 11;
public const int TWOHAND = 12;
public const int RANGED = 13;
public const int FIRSTQUIVER = 14;
public const int SECONDQUIVER = 15;
public const int THIRDQUIVER = 16;
public const int FOURTHQUIVER = 17;
public const int HELM = 21;
public const int HANDS = 22;
public const int FEET = 23;
public const int JEWELRY = 24;
public const int TORSO = 25;
public const int CLOAK = 26;
public const int LEGS = 27;
public const int ARMS = 28;
public const int NECK = 29;
public const int FOREARMS = 30;
public const int SHIELD = 31;
public const int WAIST = 32;
public const int LEFTWRIST = 33;
public const int RIGHTWRIST = 34;
public const int LEFTRING = 35;
public const int RIGHTRING = 36;
MYTHICAL = 37;
---------------------------------------------------------
Crush = 1,
Slash = 2,
Thrust = 3,
Body = 10,
Cold = 11,
Energy = 12,
Heat = 13,
Matter = 14,
Spirit = 15,
---------------------------------------------------------
DAMAGE TYPES
Elemental = 0,
Crush = 1,
Slash = 2,
Thrust = 3,
--------------------------------------------------------
MaxSpeed = 145,
MaxConcentration = 147,
ArmorFactor = 148,
ArmorAbsorbtion = 149,
HealthRegenerationRate = 150,
PowerRegenerationRate = 151,
EnduranceRegenerationRate = 152,
CastingSpeed = 191,
SpellRange = 153,
ArcheryRange = 154,
MeleeSpeed = 155,
Acuity = 156,
DPS = 230,
MagicAbsorbtion = 231,
AllMagicSkills = 163,
AllMeleeWeaponSkills = 164,
AllFocusLevels = 165,
AllDualWieldingSkills = 167,
AllArcherySkills = 168,
LivingEffectiveLevel = 166,
EvadeChance = 169,
BlockChance = 170,
ParryChance = 171,
FatigueConsumption = 172,
FumbleChance = 175,
SpellFumbleChance = 223,
MeleeDamage = 173,
RangedDamage = 174,
MesmerizeDuration = 176,
StunDuration = 177,
SpeedDecreaseDuration = 178,
Resist_Natural = 249,
ExtraHP = 250,
Conversion = 251,
StyleAbsorb = 252,
RealmPoints = 253,
ArcaneSyphon = 254,
StrCapBonus = 201,
DexCapBonus = 202,
ConCapBonus = 203,
QuiCapBonus = 204,
IntCapBonus = 205,
PieCapBonus = 206,
EmpCapBonus = 207,
ChaCapBonus = 208,
AcuCapBonus = 209,
MaxHealthCapBonus = 210,
PowerPoolCapBonus = 211,
Strength = 1,
Dexterity = 2,
Constitution = 3,
Quickness = 4,
Intelligence = 5,
Piety = 6,
Empathy = 7,
Charisma = 8,
Stat_Last = 8,
MaxMana = 9,
MaxHealth = 10,
BladeturnReinforcement = 179,
DefensiveBonus = 180,
NegativeReduction = 182,
PieceAblative = 183,
ReactionaryStyleDamage = 184,
SpellPowerCost = 185,
StyleCostReduction = 186,
ToHitBonus = 187,
ArcherySpeed = 188,
ArrowRecovery = 189,
BuffEffectiveness = 190,
CastingSpeed = 191,
DeathExpLoss = 192,
DebuffEffectivness = 193,
Fatigue = 194,
HealingEffectiveness = 195,
PowerPool = 196,
ResistPierce = 197,
SpellDamage = 198,
SpellDuration = 199,
StyleDamage = 200,
WeaponSkill = 212,
AllSkills = 213,
CriticalMeleeHitChance = 214,
CriticalArcheryHitChance = 215,
CriticalSpellHitChance = 216,
CriticalHealHitChance = 222,
WaterSpeed = 217,
SpellLevel = 218,
MissHit = 219,
KeepDamage = 220,
BodyResCapBonus = 221,
ColdResCapBonus = 222,
CrushResCapBonus = 223,
EnergyResCapBonus = 224,
HeatResCapBonus = 225,
MatterResCapBonus = 226,
SlashResCapBonus = 227,
SpiritResCapBonus = 228,
ThrustResCapBonus = 229,
--------------------------------------
dmg types
Elemental = 0,
Crush = 1,
Slash = 2,
Thrust = 3,
Body = 10,
Cold = 11,
Energy = 12,
Heat = 13,
Matter = 14,
Spirit = 15,
case 2: return "crushing (weapon)";
case 3: return "slashing (weapon)";
case 4: return "thrusting (weapon)";
case 5: return "fired (weapon)";
case 6: return "twohanded (weapon)";
case 7: return "polearm (weapon)";
case 8: return "staff (weapon)";
case 9: return "longbow (weapon)";
case 10: return "crossbow (weapon)";
case 11: return "sword (weapon)";
case 12: return "hammer (weapon)";
case 13: return "axe (weapon)";
case 14: return "spear (weapon)";
case 15: return "composite bow (weapon)";
case 16: return "thrown (weapon)";
case 17: return "left axe (weapon)";
case 18: return "recurve bow (weapon)";
case 19: return "blades (weapon)";
case 20: return "blunt (weapon)";
case 21: return "piercing (weapon)";
case 22: return "large (weapon)";
case 23: return "celtic spear (weapon)";
case 24: return "flexible (weapon)";
case 25: return "hand to hand (weapon)";
case 26: return "scythe (weapon)";
case 27: return "Fist Wraps (weapon)";
case 28: return "Mauler Staff (weapon)";
case 31: return "generic (armor)";
case 32: return "cloth (armor)";
case 33: return "leather (armor)";
case 34: return "studded leather (armor)";
case 35: return "chain (armor)";
case 36: return "plate (armor)";
case 37: return "reinforced (armor)";
case 38: return "scale (armor)";
case 41: return "magical (item)";
case 42: return "shield (armor)";
case 43: return "arrow (item)";
case 44: return "bolt (item)";
case 45: return "instrument (item)";
case 46: return "poison (item)";