I don't want to talk for all DOL community, but this work looks really like a "Sandbox", I see implementation for some GameObject, Mobs, Quests, Spawn, WorldObject, Zones, moving through area.
Some lobby emulator and such, but from what I can see quickly, nothing about game mechanics, I can't see anything about skills or abilities, (except one only DealDamage Handler like a stub...), nothing about Player interactions (Inventory, Trade) only some chat.
Code do look a bit like DOL on the basic needed C# classes (Player, World, Zone, Region, GameObject etc) but it really looks Empty !
And Live servers are gonna be lost soon, there is a 115MB SQL file given with this SVN but only data about Quest, Mob, Tome of Knowledge (if I remember right), the pseudo accomplishment system, there are some data that looks like they're not linked together, thus I think it's a database resulting from dumping client asset, and lot of Sniffing Network...
I can only see some Network OPCODES (Client side or Server Side ??), without a reverse engineered Network API between Client and Server (and Even DOL don't have all documentation around this) and live server being gone it's gonna be hard work to implement more advanced features of the client.
I don't like much Warhammer Online, and given its current trouble I would say I'm not the only one not liking it, this game is described as one of the first MMO Blockbuster Failure, I don't even think we could retrieve as much data from fan-sites as we still can for DAOC.
Maybe just as the SVN the game looked pretty empty to me