need door help packet structure

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Re: need door help packet structure

Postby Leodagan » Mon Feb 16, 2015 8:16 pm

I won't work on this project !

It's not an easy task to build an open source project, it's even harder if you don't have community tool, it's mostly junk if you just work alone and don't release anything...
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Re: need door help packet structure

Postby lion228 » Mon May 18, 2015 10:39 am

ok np ive added some missing door code but think the DoorId code is wrong door is still not able to be clicked to open it ?
the id is = 06 AB DD 00
Code: Select all
GameObject_spawn.cs using FrameWork; namespace Common { [DataTable(PreCache = false, TableName = "gameobject_spawns", DatabaseName = "World")] [Serializable] public class GameObject_spawn : DataObject { public GameObject_proto Proto; [PrimaryKey(AutoIncrement=true)] public uint Guid; [DataElement()] public uint Entry; [DataElement()] public ushort ZoneId; [DataElement()] public int WorldX; [DataElement()] public int WorldY; [DataElement()] public int WorldZ; [DataElement()] public int WorldO; [DataElement()] public uint DisplayID; [DataElement(AllowDbNull = true)] public UInt16[] Unks = new UInt16[6]; [DataElement()] public uint DoorId; public UInt16 GetUnk(int Id) { if (Id >= Unks.Length) return 0; return Unks[Id]; } [DataElement()] public byte Unk1; [DataElement()] public byte Unk2; [DataElement()] public UInt32 Unk3; [DataElement()] public UInt32 Unk4; public void BuildFromProto(GameObject_proto Proto) { this.Proto = Proto; Entry = Proto.Entry; Unks = Proto.Unks; DisplayID = Proto.DisplayID;
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Re: need door help packet structure

Postby rdsandersjr » Tue May 19, 2015 12:57 am

Moving this to other discussion, since it in no way relates to DOL.

Not being mean, but please dont post support issues about other emulators in the DOL Support forum =) Your welcome to use this "other discussion" category though
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