/// <summary>
/// The npc is translucent (like a ghost)
/// </summary>
GHOST = 0x01,
/// <summary>
/// The npc is stealthed (nearly invisible, like a stealthed player; new since 1.71)
/// </summary>
STEALTH = 0x02,
/// <summary>
/// The npc doesn't show a name above its head but can be targeted
/// </summary>
DONTSHOWNAME = 0x04,
/// <summary>
/// The npc doesn't show a name above its head and can't be targeted
/// </summary>
CANTTARGET = 0x08,
/// <summary>
/// Not in nearest enemyes if different vs player realm, but can be targeted if model support this
/// </summary>
PEACE = 0x10,
/// <summary>
/// The npc is flying (z above ground permitted)
/// </summary>
FLYING = 0x20,
/// <summary>
/// npc's torch is lit
/// </summary>
TORCH = 0x40,
/// <summary>
/// npc is a statue (no idle animation, no target...)
/// </summary>
STATUE = 0x80,
/// <summary>
/// npc is swimming
/// </summary>
SWIMMING = 0x100
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