Looking for graphic artist for Ellan Vannin

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Looking for graphic artist for Ellan Vannin

Postby Merec » Mon Oct 02, 2017 10:50 am

Hey!

I've been busy on updateing the MapCreaste lately. There is one huge problem with Ellan Vannin. It is one huge NIF which is rendered in white, terrible:
ellan_vannin_white.png
ellan_vannin_white.png (95.57 KiB) Viewed 1780 times
There is a method in the MapCreator, to replace various NIFs by am image, but my graphic skills are less than ideal:
ellan_vannin_replaced.png
ellan_vannin_replaced.png (135.02 KiB) Viewed 1780 times
Now, I created a 3D model of the surface of Ellan Vannin and uploaded it to sketchfab, it can be viewed and downloaded here:
https://sketchfab.com/models/5d027b01ea ... 3002c42bee

Is there any pro here, who is able to create an image replacements, which fits into the style of the map Agramon?
I created two high resolution maps, one with Ellan Vannin and one without, they can be downloaded here:
https://drive.google.com/drive/folders/ ... sp=sharing

The result image must match the outline of the white shape.

Thanks and bye!
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Re: Looking for graphic artist for Ellan Vannin

Postby Graveen » Mon Oct 02, 2017 1:01 pm

Nice stuff Merec
Image
* pm me to contribute in Dawn of Light: code, database *
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Re: Looking for graphic artist for Ellan Vannin

Postby Leodagan » Mon Oct 02, 2017 3:54 pm

Continuing the discussion from Github issue https://github.com/Merec/DAoC-MapCreator/issues/5 :

So the whole "Hill" and Underground Keep is a single Nif or is it a collection of different Meshes ?

on the first rendering it looks like there was a Z-Fight between the underground cave with surrounding pit, and the above Hill Area... (judging from the shadows and the fact that we see underground fixture like entrance paths...)

Too bad the underground area is not mapped as terrain, and is just a big hole in the ground to receive the giant mesh...

This goes in the same category of problem as rendering Dungeons area (which are just NIF Meshes corridors snapped together in thin air), and adding texture to Meshes would be a big feature to write...

I'm not an artist so I can't help you in creating a nice bitmap replacement, but maybe you could try to filter some more NiNodes from the mesh you are rendering to get only the "Upper Part" of the Ellan Vannin, you will probably need to write a filter based on NiNodes Names supplementing filter by NiNodes Types (If I remember correctly you filter NIF Meshes to get only the displayable triangle patches, I used your project NIF importer extensively when working on a pathing project...)
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