i actually think this is more to do with bad pathing , my cabby pet can keep up with me , then in certain places he starts doing some yoyo pathing and ends up way backI can't say I am a fan with the messed up shit they did with all the classes when I tried out live last year. One of my major annoyances was pet changes like making them slow ass. One of my most played characters is a cabalist so headed off to df with her and as typical cast up on entry buff and then head down. Don't make it very far before pet is waay behind me. I can see why they might of slowed down pets now that they are in many ways more powerful but out of combat running somewhere, your pet should be able to keep up with you, especially if your not using any sort of run speed.
It is more than bad pathing. I never lost my pet like this before when I played live and unlikely they made the pathing that much worse.i actually think this is more to do with bad pathing , my cabby pet can keep up with me , then in certain places he starts doing some yoyo pathing and ends up way back
Charming Spell use AmnesiaChance Field in Spell Table to set the body type of mob that can be charmed, Bonedancer Pet must have the correct names in database to enable their scripted behavior in specific brains classes... (and I have tons of other examples...)Can you give an example of what you mean by "The DOL Server game logic is already hard to understand because a lot of variable/hardcoded values can change the behavior of the game regardless of the content of your database".
The charming is actually something I worked on as it was one of the few code changes that I made plus my most extensive db update to Storm db to fix the code. Here are the related topics:
Charming Spell use AmnesiaChance Field in Spell Table to set the body type of mob that can be charmed, Bonedancer Pet must have the correct names in database to enable their scripted behavior in specific brains classes... (and I have tons of other examples...)
Why not work on that above base class so if you pick necromancer it get disciple and disciple ether can get necro or necro (new one) and make it chooseable?That should be possible, but I don't think we have an easy way to make them selectable in the character creation screen (which rely on Hardcoded Class ID)
I was thinking about this myself this morning. Add a conversation option to trainers to let you swap back and forth between the new or old spec.Why not work on that above base class so if you pick necromancer it get disciple and disciple ether can get necro or necro (new one) and make it chooseable?That should be possible, but I don't think we have an easy way to make them selectable in the character creation screen (which rely on Hardcoded Class ID)
Well dint xplained well but i guess you get my idea.
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