he seriosuly needs to get some normal maps in there yeesh
light masks etc for the walls
just looks like a cardboard box inside
Yep, those are plain models and textures from Mythic ... I'll try to convert few base textures to normal maps, though it's not perfect way to do those.Looks great, although a developer friend of mine sayshe seriosuly needs to get some normal maps in there yeesh
light masks etc for the walls
just looks like a cardboard box inside
Actually I had wrong material import .. so everything did get too bright and dull by accident.It's alot better, but I think the lack of texture variation along with the conspicious texture seams at the interfaces is hurting it
I think it's from light sources as when global light level gets up then those disappear.Nice - do you know what the cause of the banding artifact over the floorboards is?
Basically I have all needed textures to get something like this out http://youtu.be/6KuNw8bjDwc?hd=1&t=57sWhat are you plans re tessellation? I've got a dx11 card, could run the prog and grab some screenies for you if you like.
Those are from new towns folder (like modes too), though I haven't update daoc client like last 6 months .. and even few 3d models are using low resolution version by default, even tho there is high resolution version stored in another location which I have been then swapping to CryEngine.Also, have you thought of using the higher texture/model resolution 'new towns' pack? The more recent daoc clients have some really very nice housing models
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