public enum ePrivLevel : uint
{
/// <summary>
/// Normal player
/// </summary>
Player = 1,
/// <summary>
/// VIP
/// </summary>
Animator = 2,
/// <summary>
/// Animator
/// </summary>
WorldGM = 3,
/// <summary>
/// Animator
/// </summary>
GM = 4,
/// <summary>
/// Animator
/// </summary>
Admin= 5
},
namespace DOL.GS.Commands
{
[CmdAttribute(
"&announce",
ePrivLevel.Animator,
"GMCommands.Announce.Description",
"GMCommands.Announce.Usage")]
namespace DOL.GS.Commands
{
[Cmd("&mob", //command to handle
ePrivLevel.WorldGM, //minimum privelege level
if (player.Client.Account.PrivLevel == (uint)ePrivLevel.Animator)
{
result.Append(" <Animator>");
}
if (player.Client.Account.PrivLevel == (uint)ePrivLevel.GM)
{
result.Append(" <GM>");
}
if(player.Client.Account.PrivLevel == (uint)ePrivLevel.WorldGM)
{
result.Append(" <WorldBuild GM>");
}
if (player.Client.Account.PrivLevel == (uint)ePrivLevel.Admin)
{
result.Append(" <Admin>");
}
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