Hi all! Long time no see. Pobiega and myself decided to do a small code jam today and see what we could make.
A list caster with a kick. Probably not balanced, but the purpose was just to make something fun.
Baseline: Mattermancery
Contains a AF buff and a charging DD spell, which is the secret weapon of this class.
Charging DD spell:
1. Cast the spell as per usual. Do not queue another spell cast.
2. The spell will pulse periodically, growing in damage and power.
3. Cast another spell to release the charged energy for a big damage bonus!
Casting the charging DD will give you a stack of 'Untapped Potential'. You can have up to a maximum of 7 - these are used to cast various instant cast spells that can be unlocked via specing in one of the three spec lines, which are termed 'words'.
Additionally, the charging DD may be imbued with secondary effects by virtue of 'elements'. The chance to proc the secondary effect increases as the charge of the charging DD approaches maximum.
The damage variance of the charging DD is based upon the players' specialisation in the spellline of any used elements. Eg using a fire element will cause the damage calculation to use the player's fire spec.
Three spec lines, as follows:
Air:
-Gives access to stealth.
-Word: Mirror image. Summons several mimics that have a chance to taunt mobs from the Caster.
-Word: Speed. A series of short duration instant cast, self-target speed buffs for escaping an enemy.
-Word: Relax. A short duration power over time spell.
-Element: Slow. Adds a slowing effect to your charging DD.
-Element: Weaken. Adds a resist debuff to your charging DD.
Earth:
-Word: Golem. Summons a fire and forget minion to attack your target.
-Word: Tremor. A large radius instant cast PBAOE.
-Element: Buffer. Your charging DD has a chance to proc a high value, short duration absorption self buff.
-Element: Heal. Your charging DD has a chance to proc a realm-target pbaoe heal.
Fire:
-Element: Explosion. Your charging DD may proc an area of effect damage spell. The charging DD does heat damage.
-Element: Burn and Word: Burn. These proc a small, low damage DoT. However, the DoT can be stacked multiple times, up to a maximum that increases with spell level. The DoTs are short duration spells, but application of another stack resets the duration. Thus, to reach high stack numbers (and high damage) requires careful management of burning procs, to ensure no DoT expires.
The code and SQL files may be found at
https://github.com/pobiega/DOLMattermancer . There are almost 200 new spells that have been added for this class!
We hope you enjoy the Mattermancer.
The Marvelous Contraption begins to stir...