Monster Grouping problem

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Monster Grouping problem

Postby Gigger » Fri Nov 27, 2015 11:08 pm

Hello everyone,

We Terranova Server have a problem,
with us the mobs come not in groups but all alone even though all of Fraction belong, a white what it could be?


sry i Use Google Translator
Terra Nova ist Zurück.
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Gigger
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Re: Monster Grouping problem

Postby Leodagan » Sat Nov 28, 2015 10:04 am

If I remember correctly the "BringAFriend" Code is not finished on current DOL revision...

Everything needed seems here in StandardMobBrain.cs, you can start debugging at StandardMobBrain.Notify() ( around line 782 OnAttackedByEnemy() )

Be Careful the BringReinforcement() method run a loop that seems to run indefinitely !

I think it could be a bug in the AttackState check of the Mob, this is probably meant to prevent starting BringAFriend mecanism each time the Mob is attacked...

If you know how to use a debugger try to put some "breakpoints" around the methods in StandardMobBrain to check if the code is called with correct values... (if you don't, try to put a lot of Debug Log output around the method calls)
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Re: Monster Grouping problem

Postby Gigger » Thu Dec 03, 2015 5:39 am

Thanks for the help it has everything works well :D
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Re: Monster Grouping problem

Postby Leodagan » Fri Dec 04, 2015 4:41 pm

Could you explain how you fixed this issue ?
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Re: Monster Grouping problem

Postby djsniperwolf » Tue Dec 08, 2015 2:36 am

I would love some information on this as well.
Thanks,

-Wolf
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Re: Monster Grouping problem

Postby Gigger » Tue Dec 08, 2015 9:08 pm

Sorry i cannot say that, my Brother is the Coder/and Programmer from Terra Nova and make this, not me :(
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