A few things DOL dont have yet

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A few things DOL dont have yet

Postby PlanarChaosRvrtwo » Mon Mar 20, 2017 4:29 am

This Topic is meant to help some dol members find some issues to work on^^
(And if you want change one of the things for dol it could be helpful if you post in this thread so not all do over and over the same work while other things not fixed yet)

Otherworldly Campain Patch Note 1.118+ related links:

http://darkageofcamelot.com/content/111 ... atch-notes
http://camelotherald.wikia.com/wiki/Que ... s_Campaign

New Legendary Crafting Patch note 1,100 and 1,118:
Within Patch 1,100 the Melee/Magic stat has been incrased from 2 to 3. And that Stat now work against all Enemies.

http://camelotherald.wikia.com/wiki/Pat ... sion_1.100

Within Patch 1.118 legendaries now have 4 sc slots (the fourth slot has been changed to fith and the fith to sixth)
Within Patch 1.118 All one handed Legendary Weapons in Albion and Hibernia have been made usable in the offhand. All one handed axes in Midgard have been made usable in the offhand.
Within Patch 1.118 (one of the otherworldly Chapters) you can now craft Entropic and Somatic Legendaries those mats has been added to Legendary Merchants in Oceanus

http://darkageofcamelot.com/content/111 ... atch-notes

Within Patch 1.118 they added Overcap Stat Caps those are missing in the core:
(the Stat existed even before that but not exist in dol yet)

Mythical stat cap items previously introduced have allowed players to exceed the traditional item stat caps of 101. However, until now, these mythical stats caps were uncapped. With the coming Otherworlds campaign and more mythical stat cap availability, the overall stat cap from items is now set to 127 (or 75+52).
This stat cap of 127 can be reached either solely with mythical item stat caps (75+52=127) or in combination with traditional stat caps which still have the same +26 limit.
Traditional stat caps are still only able to go up to +26 stat cap at level 50.
Mythical stat caps are able to go up to +52 stat cap at level 50, but cannot exceed the new 127 stat cap threshold even if used in combination with traditional stat caps.

http://darkageofcamelot.com/content/111 ... atch-notes

Within Patch 1.118:
The Mythirian of Endurance has been increased from a value of 1 to 2.

http://darkageofcamelot.com/content/111 ... atch-notes

Within Patch 1.100 new quest and Mythirian has been added:

New quests are now being offered by the Order of Dragonslayers to kill the various Dragons of the Realms. Completing the quests will reward a new type of Mythirian. Please noteNote that: You must have completed the Dragonslayer quest to be able to undertake this new quest.
Example Item with links to the quests:
http://camelot.allakhazam.com/item.html?citem=32635

http://camelotherald.wikia.com/wiki/Pat ... sion_1.100

Within Patch 1.115c Doppelgangers returned:
Doppelgangers

Royal Accountants have been placed in each realm’s new Portal Keep and will grant players 2 new Doppelganger quests!
The new version of the quest ‘Anatomy of an Ancient Foe’ will reward players with their choice of Doppelganger Cloak.
The new version of the quest ‘A New Threat in an Old Form’ will grant players a large cache of Realm Points.

Doppelgangers will no longer grant RPs or BPs when killed

Doppelgangers will instead drop a Realm Shard as follows:
Doppelgangers in Albion will also have a chance to drop an Albion Shard which can be looted by any realm.
Doppelgangers in Midgard will also have a chance to drop a Midgard Shard which can be looted by any realm.
Doppelgangers in Hibernia will also have a chance to drop a Hibernia Shard which can be looted by any realm.
Doppelgangers in Agramon will also have a chance to have a chance to drop any 1 of the 3 realm shards
Doppelgangers will also have a chance to drop a stack of rare Alchemy Components or rare siege ammunition in addition to the realm shards.


/Using these Realm specific shards will grant players a random shard piece that can be combined with the other 2 types of shard pieces into a very rare item.
Albion Shards can be /used to obtain Shard 1 of 3 items
Midgard Shards can be /used to obtain Shard 2 of 3 items
Hibernia Shards can be /used to obtain 3 of 3 items

Players will need each 1, 2, and 3 shard pieces in order to obtain a complete item.
Once all 3 shard pieces for a given item type have been obtained, players can simply /use one of the shards to create the item!
Shard pieces can only be combined in this way when all 3 shard types are in a player’s inventory. It will not be possible to combine 2 of the 3 shards.

ML10 Weapons, some ML10 armor, other rare items, new Mythirians, and rare mount armor are examples of some of the obtainable items after combining the item pieces.


http://darkageofcamelot.com/article/pat ... ve-servers

Two quests has been added within 1.119 and Doppelgangers has been updated(i post just one until ellan vannin is supported)

A new quest is now available to level 40+ players at each realm’s portal keep:

​Albion: A Grim Task – Kill 100 Forest Grims near Caer Boldiam Spire
Midgard: Tracking Snow – Kill 100 Isalf Snowtrackers near Glenlock Faste Outpost
Hibernia: A Finlaith Request – Kill 100 Finlaiths near Dun Bolg Outpost
This quests rewards players with significant amounts of experience and some coin.
The spawn rates across these 3 mob camps have been normalized and slightly increased.

Doppelgangers now reward solo players with 400 realm points instead of 200. This value is reduced for each additional group member.
Doppelgangers now have a chance to drop a Magic Orb shard.

The Magic Orb shards can be combined into a Magic Orb which, when used, will create a Random-Object-Generated (ROG) accessory.
Magic Orb shards have replaced the Horse armors and saddles on the Doppelganger loot tables.

Doppelganger locations have been changed as follows:

Ellan Vannin:
3 Doppelgangers can be up out of 15 potential locations.
These locations have been congregated and condensed around the new ruined towns and buildings in the outskirt areas of the zone and in the ruins and towers located on the central plateau.
The spawn timers have been sped up slightly as well.
Hadrian’s Wall, Emain Macha, Odin’s Gate:
1 Doppelganger can be up out of 6 potential locations.
These locations have been congregated and condensed around the Ruined Keeps and its towers and the northern (Hadrian’s Wall/Emain Macha) or western (Odin’s Gate) portion of the zones.
The spawn timers have been sped up as well.
Pennine Mountains, Breifine, Jamtland Mountains:
1 Doppelganger can be up out of 7 potential locations.
These locations have been congregated and condensed around the maze areas.
The spawn timers have been sped up slightly as well.

http://darkageofcamelot.com/content/111 ... atch-notes

Within Patch 1,115c some mob camps has been removed:

Several Mob camps have been removed, moved, or added in Albion as noted:
Legionnaires have been removed from their encampment near Benowyc’s dock.
Legionnaires near Benowyc Spire have been moved further south to the aqueduct ruins.
Outlaw hunters in the trees south of Benowyc Spire have been removed
Flatland Bounders south of Caer Berkstead have been removed
Several legionnaires south of Berkstead have been consolidated to only one of the ruins.
The Pictish encampment south of Berkstead has been removed
The western basilisk youths have been moved from the north of Caer Sursbrooke to the south.
Several miscellaneous mobs have been removed in the woods south of the Albion maze and north of Caer Sursbrooke
A high level mob camp has been added nearby the Boldiam Spire

Several Mob camps have been removed, moved, or added in Hibernia as noted:
Mobs found in the graveyard south of Dun Crauchon have been removed
The Moss monsters around Dun Bolg have been removed
The megafelids north of Dun Bolg have been removed
The giant lusus in the swamp around Dun Bolg have been removed
The grannies south of Dun Bolg have had their numbers reduced
The bananach outside Dun da Behnn have been removed
The cruiach demons have been moved to the northwest plateau in the southern half of Breifine
Several of the mobs along the coastline north of Dun Bolg have been removed

Several Mob camps have been removed, moved, or added in Midgard as noted:
The Wyvern’s west of Nottmoor have been moved further east between Notmoor and Glenlock.
The bone-eaters outside Nottmoor have been moved near where Glenlock Outpost used to be, west of Glenlock
Several Frost Giants have been removed between Bledmeer and Blendrake
The dire wolverines west of Blendrake have been removed
Several frore liches and mature wyverns have been removed from southern half of the woods north of Blendrake
The icestriders near the Passage of Conflict entrance have had their spawn radius decreased and number reduced
A new high level mob camp has been placed near the new Glenlock Outpost’s location

http://darkageofcamelot.com/article/pat ... ve-servers

2 General Changes has been made within Patch 1.115:

PBT spells no longer affect fire and forget pets.
All crafted item use timers have been reduced to 90 seconds (down from 180 seconds). This fixes the issue with celerity charges not being their proper re-use timer length.

http://darkageofcamelot.com/article/pat ... ve-servers

Within Patch 1.115 a few changes has been made on Artifacts:


All artifact encounters have been changed to allow players who perform the artifact's PvE encounter an activated and fully-leveled version of the artifact. Players will need to return to a new NPC in the Hall of Heroes to complete the new quests associated with the artifact encounters in order to receive the fully-leveled artifact.
Artifacts will become fully leveled when they enter your character's inventory. Do not be alarmed if you delve the item from the quest window and it is level 0.
A new Artifact Replacement NPC has been added to the Hall of Heroes of each realm that will replace any of the new, fully-leveled artifacts for players who lose them.
Players with existing Artifact credit will have to complete the encounter again to receive the fully leveled Artifact. This is only possible if the existing Artifact is not in your inventory (this includes equipped, personal inventory, and personal vault).

http://darkageofcamelot.com/article/pat ... ve-servers

Within Patch 1.122 Pet Procs has been modified / removed :

All weapons on all realms that once had proccing pets have had their procs changed as follows. The affected weapons are:

Traitor’s Dagger
Pet proc remains. Duration reduced to 15s. Vampiric Mist damage increased slightly.
Astral Blade of Illusions
Pet proc remains. Duration reduced from 15s to 8s. Proc can still not be used in Mobile Stance on light tanks.
Damage over time proc remains.
Astral Mace of Illusions
Pet proc remains. Duration reduced from 15s to 8s. Proc can still not be used in Mobile Stance on light tanks.
Damage over time proc remains.
Astral Hammer of Illusions
Pet proc remains. Duration reduced from 15s to 8s. Proc can still not be used in Mobile Stance on light tanks.
Damage over time proc remains.
Astral Conflagrant Sword/Hatchet
Now procs 115 essence direct damage.
Damage over time proc remains.
Astral Mephitic Fang
The essence direct damage proc has been reduced from 150 to 115 damage.
Disease proc remains.
Astral Voltaic Great Sword
Pet proc remains.
Damage from the storm proc has been reduced from 95 to 35 essence direct damage.
Damage from the storm proc pet has been reduced from 85 to 25 essence direct damage.
150 essence direct damage proc remains.
Astral Voltaic Great Hammer
Pet proc remains.
Damage from the storm proc has been reduced from 95 to 35 essence direct damage.
Damage from the storm proc pet has been reduced from 85 to 25 essence direct damage.
150 essence direct damage proc remains.
Astral Voltaic War Pick
Pet proc remains.
Damage from the storm proc has been reduced from 95 to 35 essence direct damage.
Damage from the storm proc pet has been reduced from 85 to 25 essence direct damage.
150 essence direct damage proc remains.
Astral Voltaic Spear/Polearm
Pet proc remains.
Damage from the storm proc has been reduced from 95 to 35 essence direct damage.
Damage from the storm proc pet has been reduced from 85 to 25 essence direct damage.
150 essence direct damage proc remains.
Virge of Forgotten Souls
Now procs a debuff that reduces the target’s casting speed by 75% for 25 seconds.
Discarded Red Cap Hammer
Now procs a debuff that reduces the target’s casting speed by 75% for 25 seconds.
Unseelie Harvester
Now procs a debuff that reduces the target’s casting speed by 75% for 25 seconds.
Nevermore’s Broken Bone
Pet proc remains. Duration reduced to 8s.
Ice Shard
Now directly procs a 3 second snare that ignores root immunity.
DOL dint only gaved me the data to start my server,
it also gaved me 16 amazing years with nice peeps,
and now its on me to return the favor.
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