Postby IStandAloneToo » Thu Aug 30, 2007 5:48 pm
My tentative plans for DOL over the next weeks, months, and possibly years. Grab a soda, grab some chips, and enjoy the read. Any opinions at all should be posted as long as they are constructive criticisms. Even if you have 1 or 2 posts, say your opinion! It matters to us!
Short term:
- DOL needs a face lift. Not physically, the site looks presentable and functions good. It needs more of a spiritual face lift. We can start this process by creating a positive environment on the forums. Any negativity, abuse, or anything considered "mean" will not be tolerated, especially if said by the developers! The posts will be edited, hopefully immediately. For this to happen, I need the complete support of all the moderators and developers to make this happen. We need DOL to be inviting to beginners! I know they ask stupid questions, but just ignore them if you can't say something nice. One of the more positive people can answer them!
- We need to some how control the source of the project. We want to remain open source, yet retain some control to force people to develop on DOL. How to do this? Well, we can release binaries, partial source, partial source (like server properties) with a binary, and possibly more. This will be a very touchy subject and hopefully the developers and I can bash our heads together to determine the right approach to this problem.
- Added: Fill current positions in the staff. We need more developers and especially a new DB team.
Medium term:
- Release more updated DOL! Let's get all the classes, all the spells, all the abilities, and attempt to get most of the drops into DOL and tested. This would be very nice to have as DOL would then be a complete replica of live DAoC. It will not be identical though and that is what we will do afterwards. We will tweak spells, melee styles, pet damage, all that internal work to get the game as close to DAoC as possible.
- Attempt to find and fix any lag/security issues. DOL is not terrible at the moment, but it could be a lot better. We can always make DOL better and we should strive to do so.
Long term:
- What's in DOL 2.0? We need to take a look at the older forum topics and see if we can find any huge flaws. When we find enough large problems, we will work through them and create something that performs better (in any aspect) like a major release should. I'm not positive on what some huge flaws are, but with your guy's help, I'm sure we can pull together a nice sized list!
- Use the new integer key database for 2.0 that alex devised. It is already in a few systems and once it is finished, we can put it in the official DOL 2.0. This should be at least one major thing we can fix!
- More on 2.0. Implement my changes to abstract attackable objects from being just GameLiving. This is quite a large task as it changes a large portion of code.
Last edited by
IStandAloneToo on Fri Sep 07, 2007 3:49 am, edited 1 time in total.
Ryan
Hi