charge

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charge

Postby bryon » Fri Apr 02, 2010 2:15 am

according to live and dol charge should be speed 3.

but in ChargeEffect.cs of the current revision

it is set to speed4

m_living.BuffBonusMultCategory1.Set((int)eProperty.MaxSpeed, this, PropertyCalc.MaxSpeedCalculator.SPEED4);

just a suggestion that it gets fixed.. i had been wondering all this time how valks and blademasters could run around me so fast that i couldnt hit them back lol
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Re: charge

Postby Graveen » Fri Apr 02, 2010 6:55 am

Thank you Bryon, perhaps a little link where it is given charge is speed 3 ?
Anyway yes it seems coherent with some report we got
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Re: charge

Postby viper1805 » Fri Apr 02, 2010 10:26 am

\GameServer\realmabilities\effects\ChargeEffect.cs
Line 62
Code: Select all
m_living.BuffBonusMultCategory1.Set((int)eProperty.MaxSpeed, this, PropertyCalc.MaxSpeedCalculator.SPEED4);

change to
Code: Select all
m_living.BuffBonusMultCategory1.Set((int)eProperty.MaxSpeed, this, PropertyCalc.MaxSpeedCalculator.SPEED3);


Patch-File attached
Attachments
Chargeeffect.patch
(645 Bytes) Downloaded 8 times
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