[commited]Basics of Combat

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[commited]Basics of Combat

Postby uhlersoth » Fri May 14, 2010 11:46 am

Moving right along through the lowbie zones, here's the Basics of Combat quest, hib only right now. Was wondering if once again anyone would like to drive through it to make sure it's not buggy. If it looks fine, I'll port it to the other two realms.

The only "known" issue right now is the sparring guards in step 5. Per misimouse's db, the sparring guards are stationary, so if you attack them from range it's like shooting ducks in a barrel. But that should probably be fixed with a more general change, not with this quest. I think? Or can someone suggest a cool solution here?

This quest requires a couple of patches that Etaew coded up. One is to fire off an Interact event after interacting with the with dummies, and the other is to fire off a change target event when the player's target changes. So I'm including both of those patches here.
Attachments
BasicsOfCombat.cs
(17.7 KiB) Downloaded 13 times
training-dummy-interaction.patch
(683 Bytes) Downloaded 10 times
change-target-event.patch
(1.22 KiB) Downloaded 11 times
uhlersoth
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Re: Basics of Combat

Postby Graveen » Fri May 14, 2010 12:04 pm

Thank you mate, i'll have a look at your changes. I have some patch to integrates, i hope i could do this tonight.
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