Old Archery attackspeed

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Old Archery attackspeed

Postby Shursan » Sat Jun 12, 2010 2:31 am

Hi,

Works verry verry fast :p
i have review the formula, here is two minor patch.

One with a modifier Quickness (actual)
Another one with Dexterity, because i think Old Archery is affected by Dex if i remember correctly.

With that we can review the damage (too short, verry short) it's in test on my server :)
Attachments
BowSpeedDex.patch
(5.91 KiB) Downloaded 12 times
BowSpeedQui.patch
(5.83 KiB) Downloaded 13 times
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Re: Old Archery attackspeed

Postby Graveen » Sat Jun 12, 2010 9:09 am

i don't remember if old archery is affected by dex. Perhaps similar to evade ?

i admit i don't really know the differences with old archery, crossbow line, throwing weapons, throwing weapon ML, and shortbow system (like warden got).
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Re: Old Archery attackspeed

Postby Sand » Sat Jun 12, 2010 1:03 pm

I believe attackspeed was all quickness for old archery. Dex was the damage stat, same as now.
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Re: Old Archery attackspeed

Postby rdsandersjr » Sun Jun 13, 2010 6:08 pm

Sand you are correct, archery speed is all about the quickness and damage is all about the dex. I remember this because of a bug that gave archers huge damage bonuses wth more than 390ish dex back in the day.
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Re: Old Archery attackspeed

Postby Shursan » Sun Jun 13, 2010 7:38 pm

ok, thank for the response, juste ignore the dex patch :)

I'm not verry aware with damage calculations with old archery, the first problem is int spec = WeaponSpecLevel(weapon) - 1; (return always -1)
I don't know to change this or correct this if it appears that's not affects NF Archery.

For the time i have review the calcul of damage by another way.
I have to test somes pve and pvp damage for adjust it correctly.
When it's done i make a new patch for damage :)
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