Bleeding Effects for Stealthers...

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Bleeding Effects for Stealthers...

Postby Yemla » Sat Jun 12, 2010 7:44 pm

On live bleeding effect should not keep someone in combat or quite just possible not disallow someone to stealth....A.K its used like a positive spell that can't be canceled and stuff....

all works fine i was just wonder is there a easier way to that than making Stylebleeding a positive spell (considering its unresistible already) the only problems i see is adding a check if a player trys to cancel it themselves it disallows them similar to Brittleguard and stuff...and adding a check if target has a stylebleeding effect in purge that it removes it aswell...

and possibly even with stylebleeding speed can reactive if your a song class ect. just throwing a idea out there because the major problem is disallowing stealthers to stealth with a 40-50-60sec bleeding effect up considering PA CD run stealth was very fun to do on live
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Re: Bleeding Effects for Stealthers...

Postby Dunnerholl » Mon Jun 14, 2010 8:43 am

i think its because bleed is implemented like a dot in dol ?
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