According to some info found on the VNBoards, cast speed cap is 40% of delve speed, (386 dex + 10% cast speed bonus would cap all spells apparently).
a 2.5 spell would cast at 1.0 seconds.
http://vnboards.ign.com/hibernia_caster ... r95035522/Another post on VNBoards say 1.07 is the cap though.
Either way it seems 1.0 seconds or close to it may be the cap but I will keep searching.
Also:
Hey Slajzer.
Interesting subject, and one that I've been investigatinbg throughout my 7 years of DAoC. I'm afraid I'm gonna have to disagree with your findings. From a statistical standpoint you dataset is much too limited to be saying anything meaningful. This is why the subject has always been shrouded in mystery since noone can be arsed to do the tests with 1000+ casts. Feel free to disagree with me, but here's my working theory in case you were wondering. The formula below does NOT come from a mythic source, but is rather an approximation based on observation. But the fact that it's so similar to the well known swingspeed formula makes me pretty confident in claiming that it's accurate.
Following is just copy/pasted from my guildforum ..
Castspeed is dependant on two things. Your dexterity attribute and your spellhaste bonus (ToA). There's an ongoing debate among casters as to how this is calculated exactly, as testing this is very problematic due to lag issues. However, following is the current working theory and the numbers seem to hold up.
Firstly there's a cap on how fast any spell can be cast. Cap is 40% of delvevalue on castspeed. Hence a 2.0s spell can never cast faster than 0.8s.
The casttime of a given spell is derived from this formula :
[casttime] = [delve] * (1 - ([dex] - 70)/600))*(1 - ([Toa%]/100)))
i.e. linear improvement with dex, no 'step' at 250 or any other value. 0.167% per dex. Or roughly 1% castspeed per 6 in dexterity.
With a little math we can determine (theoretically) the dexterity attribute needed to hit this cap. With 10% ToA haste, a dex of 404 will cap your castspeed for all intents and purposes (430 w/o ToA). There does not seem to be any kind of diminishing returns when it comes to dex and castingspeed. Most people seem to agree however, that there is little reason to go above ~380 dex.
http://vnboards.ign.com/ywain/b23441/112615990/p1/?0UPDATE:
Q. At what point does Dexterity stop effecting casting speed? I'm at 390 dex with Aug Dex 3 and need a way to know if spending points and increasing my Dex further will benefit me. Thank you in advance.
A. The Equalizer took a moment to explain: There currently is a cap on Dexterity affecting casting speed, once the player has reached 390 dexterity. After this point, dexterity will no longer provide any noticeable benefit to the casting speed of your spells - while they are still getting faster, it's in the order of a thousandth of a second per point of dexterity. As such, improving dexterity beyond 390 will not provide any benefit to your character.
http://www.camelotherald.com/news/news_ ... oryid=3652Q. Hey, this question has brought much debate to my fellow guildies and I. Okay, 390 is the Dex cap on a Hunter that effects Quickness, so does the 10% archery speed give an additional Quickness bonus or does it not matter as long as the Dex is capped? Thanks in advance.
A. The Equalizer nodded affirmatively: Yes, bonuses to casting speed will provide an additional reduction in cast times for Archery and Spell casting beyond the "cap" on Dexterity.
http://www.camelotherald.com/news/news_ ... oryid=3695