New Command : /gmstealth

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Re: New Command : /gmstealth

Postby Leodagan » Thu Aug 29, 2013 7:47 am

Stealth Detection code still have player privlevel checks, a stealthed GM or Admin will NEVER be detected ;) (and will detect everybody...)
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Re: New Command : /gmstealth

Postby Graveen » Thu Aug 29, 2013 8:08 am

So it's good. The point is: i often heard "i need to be really invisible to players (to monitor an encounter ie)", and this is basically something that is better than modding the GM to add stealth or changing the model, moving the wepons etc...
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Re: New Command : /gmstealth

Postby Leodagan » Thu Aug 29, 2013 9:23 am

gmstealth handler added to SVN (r3231) in GS / GM commands.
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Re: New Command : /gmstealth

Postby Dunnerholl » Tue Sep 03, 2013 6:14 pm

666 with weapon is more fun:)
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