Adding in the stuck command

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Re: Adding in the stuck command

Postby Hiatus » Tue May 17, 2011 8:04 pm

Alright and I'm just here to see the project enhance and make it better for the community :D
Graveen wrote:If you can't see the problem, then this is the problem :mrgreen:
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Re: Adding in the stuck command

Postby rdsandersjr » Wed May 18, 2011 2:21 am

No Problem Hiatus, we definitely appreciate your hard work and submissions! =)
Thanks,
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Re: Adding in the stuck command

Postby Dunnerholl » Wed May 18, 2011 6:57 am

Grav, the lastuniquelocations are useful to remain on gameplayer, for example to check if a clientlocationupdate is "sane" -> counterfight loc modification in client memory

however, stuck flag is not necessary, this can really be handled completely in the stuck command, its not useful for anything else i could think of.

so /stuck -> last known location
if its not available then move to bind
logout character

can be all done in the command
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Re: Adding in the stuck command

Postby Graveen » Wed May 18, 2011 9:59 am

TY Dunny, excellent precision.
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