int specLevel = Math.Max(GetModifiedSpecLevel(Specs.Celtic_Dual), GetModifiedSpecLevel(Specs.Dual_Wield));
if (specLevel > 0 || GetBaseSpecLevel(Specs.Fist_Wraps) > 0)
{
return Util.Chance(25 + (specLevel - 1) * 68 / 100) ? 1 : 0;
}
int specLevel = Math.Max(GetModifiedSpecLevel(Specs.Celtic_Dual), GetModifiedSpecLevel(Specs.Dual_Wield));
specLevel = Math.Max(specLevel, GetModifiedSpecLevel(Specs.Fist_Wraps));
if (specLevel > 0)
{
return Util.Chance(25 + (specLevel - 1) * 68 / 100) ? 1 : 0;
}
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