Postby Xaves » Fri Jun 24, 2011 2:33 am
Changing line 1825 of PacketLib168 from pak.WriteByte((byte) ((item.Type_Damage << 6) | item.Object_Type)); to pak.WriteByte((byte)((item.Type_Damage > 3 ? 0 : item.Type_Damage << 6) | item.Object_Type)); will stop showing the wrong damagetype of weapons in the merchant window.