thanks for the clarification! however i dont find the info on absorb. imo absorb is fixed by armor type not quality. quality should affect af and defensive wsThe formulas are taken from a searching on VN board and other site like (http://talsyra.tripod.com/daocmechanics ... anics.html).
For the 2H bonus, you can also see on DOL, that this formula appears in UnstyleDamageCap, but in AttackDamage the same formula have 20% instead 10%
effectiveness += GetModified(eProperty.MeleeDamage) * 0.01;
effectiveness += GetModified(eProperty.MeleeDamage) * 0.01;
u know, there are tons of websites about daoc with wrong formulae, so if something will make it to the core i prefer to know the source. the only thing i found was one saying that abs is used in connection with quality to calc effective af of a piece of armor, but there were no tests or anything.I don't remember where i found the documentation about abs i'm trying to recover it, but nothing
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