Sorry!!! guild.cs (in GameServer/Commands/Player)Crazys, can you provide the file in which this is found ?
Which 2 values are being overrided ? are they used in different code part ?
before
else if (amount > 0 && amount <= 100)
{
client.Player.Guild.SetGuildDues(true);
if (ServerProperties.Properties.NEW_GUILD_DUES)
{
client.Player.Guild.SetGuildDuesPercent(amount);
client.Out.SendMessage(LanguageMgr.GetTranslation(client.Account.Language, "Scripts.Player.Guild.DuesOn", amount), eChatType.CT_Guild, eChatLoc.CL_SystemWindow);
}
else
{
client.Player.Guild.SetGuildDuesPercent(2);
client.Out.SendMessage(LanguageMgr.GetTranslation(client.Account.Language, "Scripts.Player.Guild.DuesOn", 2), eChatType.CT_Guild, eChatLoc.CL_SystemWindow);
}
client.Player.Guild.SetGuildDuesPercent(amount);
}
else if (amount > 0 && amount <= 100)
{
client.Player.Guild.SetGuildDues(true);
if (ServerProperties.Properties.NEW_GUILD_DUES)
{
client.Player.Guild.SetGuildDuesPercent(amount);
client.Out.SendMessage(LanguageMgr.GetTranslation(client.Account.Language, "Scripts.Player.Guild.DuesOn", amount), eChatType.CT_Guild, eChatLoc.CL_SystemWindow);
}
else
{
client.Player.Guild.SetGuildDuesPercent(2);
client.Out.SendMessage(LanguageMgr.GetTranslation(client.Account.Language, "Scripts.Player.Guild.DuesOn", 2), eChatType.CT_Guild, eChatLoc.CL_SystemWindow);
}
}
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