I use them with the lootgenerator table adding Mobs Name, Guild, Region, or entire World, so they are not "active" by default...
And I have now made serverproperties for each one of them to configure Loot Chance, and Increased Amout on Named mob (so It's 2 properties by LootGenerator and 6 new in total)
If there isn't any similar scripts for Storm or other "collisions" I would like to put in on SVN.
With the recent Update I made to the Loot Manager handling CSV field for Mob name or Guild it's really easy to use them !
for example :
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INSERT INTO `lootgenerator` (`LootGenerator_ID`, `MobName`, `MobGuild`, `MobFaction`, `LootGeneratorClass`, `ExclusivePriority`, `RegionID`) VALUES (UUID(), NULL, 'Epic Encounter', NULL, 'DOL.GS.LootGeneratorDragonscales', 0, 0);
The loot generators use the itemtemplate Id_nb found in the GameCurrencyMerchant classes so these loots can work immediatly with a NPC implementing a special Currency !