Aren't they using mobs to create path points? or did I read wrong....Uthgard may have some experiment of server side mapping, as they're testing Pathing Algorithms...
these experiments could lead to be able to cast "LoS" on server side (at least for simple matters like having a wall/floor between a mob and a player), dungeons are pretty hard to map with no geometry knowledge as they are mainly made of meshes with rotation.
I don't know if they intend to share the pathing algorithm, but I'll gladly use the server-side geometry !
http://www.uthgard.net/forum/viewtopic.php?t=33468 "We’ve been playing around with the thought of pathing monsters for a long time but never finished implementing it during the lifetime of Uthgard v1. " maybe I'm misunderstanding what they're saying.. also look at the image and it shows a few monsters casting an effect and a few monsters following the path created.I don't see anything in their news related to using mob as path point, even if this could be an idea to get some collection of "valid coordinates"...
Seeing the video we can see that most mobs are walking edge of the walls and some of them stopping when "hitting" a wall, if this doesn't use geometry data, it's really impressive :p
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