Hello all and thanks Graveen.
I would suggest three scripts. And sorry for my bad english.
The first one is from Amtenael (thanks to Dre),
the TextNpc:
Above all, this script is far more easy to use than a Dataquest for what it does and far more powerful than using the Mob Ambient Behavior.
- The PC can interact with the NPC and read some texts with [keywords] to continue reading.
- The NPC can filter interaction with NPC depending on races, classes, guild, name, level,
day time...
- The NPC can broadcast random sentences, casts spell and emote.
- The NPC can become a trader and accepts gold, XP, items.
IMHO this script only needs the MAB triggers (like aggroing, seeing, roaming) to be even better.
The
second one is the "chest", also from Amtenael but with some addition from Britannia (thanks to Tyriada).
It takes the shape of any world object with which one can interact to get an item from a list of several items with a percentage of probability of each item, a respawn time and even a key. And Britannia has added the possibility of obtaining a ROG or a mob (as a big surprise).
And the last one is from Britannia. It creates quickly and easily
areas where it is possible to spawn various mobs as random encounters, like aggro mobs, quests mobs...
That's all