a few problems with standardmobbrain

Discussions on various DOL development features

Moderator: Support Team

Re: a few problems with standardmobbrain

Postby PlanarChaosRvrtwo » Tue Mar 07, 2017 7:03 am

lets say basicly this if you alt tab kick client in rvr you remain ingame if you alt tab kick in pvm you instant out
DOL dint only gaved me the data to start my server,
it also gaved me 16 amazing years with nice peeps,
and now its on me to return the favor.
User avatar
PlanarChaosRvrtwo
Database Team
 
Posts: 517
Joined: Thu Jul 07, 2016 6:21 am

Re: a few problems with standardmobbrain

Postby ontheDOL » Tue Mar 07, 2017 11:37 pm

I did some tests with /gminfo

i attacked a mob and ran from it out of melee range. The mob chases and /gminfo shows the mobs combat status. Every 10 seconds, the mobs LastattackTick refreshes to the current region time, even though the mob never hits the target. So this keeps mob "InCombat" so tether will never work, and because it happens every 10 seconds , the stop following target never happens unless a value is set under 10 seconds, like my previous tests showed.
Now gotta figure out why its doing this
- Unty -
Model Showroom and DOL guides
http://losojos-001-site1.btempurl.com
User avatar
ontheDOL
Developer
 
Posts: 311
Joined: Fri May 20, 2016 4:21 am
Location: Australian abroad

Re: a few problems with standardmobbrain

Postby PlanarChaosRvrtwo » Wed Mar 08, 2017 1:10 am

Possible its an issue with the update/region refresh timers?
DOL dint only gaved me the data to start my server,
it also gaved me 16 amazing years with nice peeps,
and now its on me to return the favor.
User avatar
PlanarChaosRvrtwo
Database Team
 
Posts: 517
Joined: Thu Jul 07, 2016 6:21 am

Re: a few problems with standardmobbrain

Postby ontheDOL » Wed Mar 08, 2017 2:10 am

umm i dont think so. If it was problem with region timer being slow or something it would probably still work. But something is making (LastCombatTick) update every 10 seconds,
Player combat timers work fine, but players combat timer uses an override method of the one NPC use.
- Unty -
Model Showroom and DOL guides
http://losojos-001-site1.btempurl.com
User avatar
ontheDOL
Developer
 
Posts: 311
Joined: Fri May 20, 2016 4:21 am
Location: Australian abroad

Re: a few problems with standardmobbrain

Postby ontheDOL » Wed Mar 08, 2017 5:00 am

i found some code on github from a different branch. Just testing it quickly and it works. They completed removed that followcallback method from GameNPC, so they obviously had the same problems.

I'll do some more test tomorrow with it
- Unty -
Model Showroom and DOL guides
http://losojos-001-site1.btempurl.com
User avatar
ontheDOL
Developer
 
Posts: 311
Joined: Fri May 20, 2016 4:21 am
Location: Australian abroad


Return to “%s” DOL Development Discussion

Who is online

Users browsing this forum: No registered users and 1 guest