Sorry blue i meant to reply to mgx, didnt see how old this thread isIt wasnt about pathing. I think Z coordinates are a different story.
That's good. Please make sure any info gets noted down on these forums. It's nice to find gems when searching like these old threads with proper discussion.Schaf gave me infos that we can generate the mesh from client files. Darkness Falls gets easy then.
I did, and I had it actually making the pathing changes with WalkTo, it would calculate the route, then generate a set of pathpoints and then use the usual DOL pathing system, but I lost the code.Etaew, you implemented an A star, even simplified, into DOL ? or you have a mock up on your computer ?.
I discussed this with him quite a bit about early january of this year - its definately possible, the nif collision meshes can be used with recast to create the required nav meshes. I also noticed WCell has a C# implementation of recast already in place that could be used for inspiration.Schaf mentioned http://code.google.com/p/recastnavigation/
Return to “%s” DOL Development Discussion
Users browsing this forum: No registered users and 1 guest