Class Updates #1 (ClerFriarPalaShamHealDruidWardenBard)

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Class Updates #1 (ClerFriarPalaShamHealDruidWardenBard)

Postby Yay » Tue Jun 09, 2015 7:07 pm

Hello,

I started with my reports when I wasn't able to fix anything myself, so I thought it would take a while to fix things. Therefore a single report for every class seemed ok to me, but only if you fix a few classes and not all. Now I'm able to fix many if not all classes and I want to bundle them to get a better overview (hopefully). I'm also going to make posts beforehand and do the report/update afterwards and maybe bump them later on if everything important is fixed.

I know that the reports/updates in Support are now redundant, but I made this post for the sake of completeness. I will also change my methodology to the way I did the Bard's update.

Kind Regards,

YaY



*red marked where code changes are necessary
*fixes I'm unsure if DB/Code related or need to be tested are marked in orange
*DB fixes are marked green
*code fixes are in blue
Last edited by Yay on Tue Jun 09, 2015 8:11 pm, edited 3 times in total.
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Cleric's Update

Postby Yay » Tue Jun 09, 2015 7:09 pm

Cleric
in Rejuvenation Baseline
  • changed cast time of all minor heals to 2.3
in Enhancement Baseline
  • (1)[ClassIndependent] changed Range to 1500 from ALL concentration-based buffs (spec and base) in bufflines of Healer, Shaman, Cleric, Friar, Warden, Druid, Bard where Target = 'Realm' and Type is stat buff, AF-Buff, HealthRegenBuff, Damageshield
  • (2)adjusted values of 'Beatitude of Fortitude'
in Smiting Baseline
in Rejuvenation Spec
  • (1,2)[ClassIndependent]adjusted recast time for ALL instant heals (from Healer, Cleric, Druid) accordingly (affected: 12+9)
  • (3)inserted appropriate 'Cure Sight' spell for Cleric and added it to the respective Line
in Enhancement Spec
  • (1)adjusted Level and Power usage (Value and Duration was fixed with Friar's Update)
  • (2)adjusted ProcRate to 10% for all Defensive Heal Procs
  • (3)adjusted Level, Conc usage and Value of 'Archangel's Might'
  • (4)changed DamageType of BuffShears to Spirit (affected: 12). Changed CastTime to 4s for all AE-Buffshears (affected: 6)
in Smiting Spec
  • (3)changed all instant PBAE-Damage spells to their correct Damage value
  • (1)changed all DD+Heal to plain DDs and deleted and backuped their respective SubSpells (19 deleted), because they are not used elsewhere and are named like they only belong to this spell.
  • (2)changed the Range of the three Divine-DDs from 1500 to 1550, 1600 and 1650
----------------------------------------------------------------------------------------------

Rejuvenation Baseline
  1. L47 (Minor Refocillation) has a Casting Time of 2.3 instead of 2.2 (preceding spells are likely affect as well)
Enhancement Baseline
  1. All Conc based buff spells have a Range of 1500 instead of 1000
  2. L39 (Beatitude of Fortitude) increases target's Con by 41 instead of 40 and costs 15 Conc instead of 14 Conc
Smiting Baseline

Rejuvenation Spec
  1. Single Instant Heal has a 5min recast instead of 10min.
  2. Group Instant Heal has a 10min recast instead of 15min.
  3. Cure Sight missing - cures nearsight and silence.
    L20 (Cure Sight) Power Cost: 15, Range: 2000, Casting Time: 6.0 s, Magic Type: Essence, Target: Realm
Enhancement Spec
  1. Resi buffs have changed their values and are therefore replaced with these:
    Duration: 30min, Target: Group, Range: 1000, Casting Time: 3.0 s

    Body Resists(Effect, Cost)
    L13: 12%, 19 Power
    L30: 18%, 27 Power
    L40: 24%, 38 Power

    Spirit Resists(Effect, Cost)
    L14: 12%, 19 Power
    L32: 18%, 30 Power
    L45: 24%, 40 Power

    Energy Resists(Effect, Cost)
    L17: 12%, 22 Power
    L33: 18%, 31 Power
    L46: 24%, 41 Power
  2. Defensive Heal Proc has its proc rate changed to 10% (Ouch!)
  3. The level 46 Str/Con (Archangel's Might) is now available at level 44 with 67 Str/Con and 32 Conc cost.
  4. All buff shear spells are of magic type spirit. All AE buff shears have a casting time of 4.0 s.
Smiting Spec
  1. All heal effects (DD+heal) from Smiting are removed.
  2. Direct Damage: following spells have changed values:

    (Effect, Cost, Range)
    L25 Divine Wrath: 115 Dam, 17 Power, 1550
    L35 Divine Fury: 171 Dam, 25 Power, 1600
    L45 Divine Vengeance: 210 Dam, 32 Power, 1650
  3. instant PBAE-DD: follwing spells have changed values:

    (Effect)
    L6: 31 Dam
    L11: 53 Dam
    L17: 80 Dam
    L22: 103 Dam
    L32: 148 Dam
    L42: 194 Dam
Last edited by Yay on Tue Jun 09, 2015 7:27 pm, edited 1 time in total.
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Friar's Update

Postby Yay » Tue Jun 09, 2015 7:13 pm

Friar Changes
in Rejuvenation Spec
  • (3)changed Power Costs of the Offensive Heal Procs to the correct values and the Proc Rate where it was wrong
  • (2,5)assigned an unused SharedTimerGroup(80) to Offensive Heal Procs in Enhancement and Rejuvenation line and removed Frequency and Duration
  • (6)changed Cast Time of all Group Heals to the correct value
  • (9)changed Cast Time of Greater Heals to the correct values
  • (4)changed SpellID, ClientEffect and Icon of Prophet's Dogma to the appropriate value
  • (8)added Cure Sight as spell and added it to this spell line
  • (10)added Confounding Cast as spell and added it to this spell line
  • (7)Group HoTs should have correct Icons and Clienteffects now
in Enhancement Spec
  • (7)deleted 6 duplicates of Offensive Heal Procs in linexspell (one spell was 3 times there)
  • (10)deleted L45 SpecAF buff from line, but not yet from spells, although it doesnt seem to be used elsewhere
  • (8)changed Frequency and Duration of Offensive Proc Heals (the subspell) to 0
  • (5)changed subspell values of Defensive Heal Proc
  • (1)changed Frequency and Duration of SelfEndu
  • (2,4)[ClassIndependant]changed Duration and interruptability for ALL Group Single Resist Buffs (54 affected)
  • (3)[ClassIndependant]changed values Group Single Resist Buffs from 8->12 and 16->18 (36 affected)
  • (9)adjusted AbsorptionBuffs appropriately
in Staff
  • fixed Style properties first
  • fixed Effects where are no clashes with other styles using the same Effect
  • added 40% Snare with 14s duration (and connected it to Counter Evade)
  • added 19% Dehaste with 20s duration (and connected it to Defender's Fury)
-------------------------------------------------------------------------------------------------------------
Rejuvenation Baseline
Same as Cleric

Enhancement Baseline
Same as Cleric

Rejuvenation Spec
  1. Both Offensive Heal Procs are severely faulty. They heal depending on the size of the group. Say you have 5 ppl in group (incl yourself) the heal procs 5 times each time it procs. (Fixed with 3478 by Leodagan)
  2. Both Offensive Heal Procs should be on the same recast timer.
  3. Offensive Heal Proc: Power Costs changed to the following values (Proc Rate 25% is not delved)

    (Cost)
    L8: 8 Power
    L16: 10 Power
    L24: 13 Power
    L32: 17 Power
    L40: 21 Power
    L48: 25 Power (this one is actually correct on Storm)
  4. L48 (Prophet's Dogma) has a misleading icon
  5. Offensive Proc L24,L32,L40 have a Frequency set that shouldn't be there
  6. L15 (Heaven's Commendation) has a Casting Time of 2.6 instead of 3.7.
    L36 (Heaven's Blessing) has a Casting Time 2.2 instead of 3.3
  7. Group HoTs have different icons and animations (similar to the Mauler one).
  8. L25 (Cure Sight) is missing - removes all nearsight and silence effects from target.
    Power Cost: 24, Range: 2000, Casting Time: 6.0s, Magic Type: Essence, Target: Realm
  9. Greater Heals: Casting Time changed to the following values

    (Casting Time)
    L10 (Greater Recuperation): 2.6
    (L14 is correct)
    L19 (Greater Revival): 2.4
    L25 (Greater Resuscitation): 2.3
    L32 (Greater Reviction): 2.2
    L41 (Greater Refection): 2.1
    L50 (Greater Refocillation): 2.0
  10. Confuse is missing - Monster target has a 100% chance to switch which target they are fighting and a 60% chance to attack an ally.
    L40 (Confounding Cast) Duration: 15s, Power Cost: 31, Target: Enemy, Range: 1500, Casting Time: 2.5, Magic Type: Body
Enhancement Spec
  1. L2 (Saint's Vigor) has a Duration of 5.0s and Frequency of 1.6s
  2. Resist Buffs (Matter, Heat, Cold) should be uninterruptable (applies to all Group Single Resi Buffs)
  3. Following Resi Buffs have different values:

    (Effect)
    L21: 12% Heat
    L31: 18% Heat
    L25: 12% Cold
    L35: 18% Cold
    L27: 12% Matter
    L37: 18% Matter
  4. Duration of all Resi Buffs is 30 min.
  5. Defensive Heal Proc: Following values have slightly changed:

    (Effect)
    L17: 32 HP
    L25: 49 HP
    L33: 66 HP
    L41: 83 HP
  6. The self-haste (the 30 second and high value one) shouldn't add up with haste, but instead should coexist and the higher value is taken. If you have a 17% Haste and you activate the 32% self-haste your melee speed should be increased by 32% instead of 49%.(with Leodagan's awesome work on coexisting buffs with Rev 3511)[DB entry from 20150806]
  7. Offensive Heal Procs are each 2 times in the DB for the friar and therefore redundant (has no impact on game play)
  8. Offensive Heal Procs have a Frequency listed but shouldnt.
  9. (Blessing of Abation) should be available at L24 instead of L25.
    (Blessing of Absorption) is available at L29 instead of L30 and has a Power Cost of 9 instead of 8
  10. The L45 spell (Shield of the Sanctified) does not exist on Live.
  11. Taunt - "Taunts target, increasing your threat against it by [value]" --live. I think that the threat is given in damage, cause that's how it is given in style delve.

    (Effect)
    L6: 63
    L19: 224
    L36: 486
    L40: 556
Staff
  • L1 Name: "Friar's Strike" instead of "Friar's Staff" ToHit: Low Bonus
  • L2 (Spinning Staff) Fatigue Cost: Low
  • L8 (Defender's Fury) Opening: Parry, Effect: 19% Dehaste instead of 20%
  • L10 (Quick Strike) Fatigue Cost: Low, ToHit: High Bonus, Defense: Low Penalty, Effect: 150 Threat Damage
  • L12 (Friar's Redress) Fatigue Cost: Low, Effect: -20 Threat Damage
  • L18 (Friar's Friend) Effect: 40% Snare instead of 30%
  • L21 (Counter Evade) Effect: 40% Snare instead of 16%
  • L25 (Banish) Effect: 250 Radius instead of 350
  • L29 (Friar's Boon) Opening: Behind target, Effect: Snares 40% for 15s
  • L34 (Holy Staff) Effect: Group-HoT that heals 50 HP every 2s for 10s with 1000 Range
  • L44 (Stunning Wrath) Opening: L8 Defender's Fury
  • L50 (Excommunicate) Effect: 75DD + 100 Grp-Heal with 500 Range (fixed by Leodagan in Code and DB)
Last edited by Yay on Thu Aug 06, 2015 3:34 pm, edited 3 times in total.
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Paladin's Update

Postby Yay » Tue Jun 09, 2015 7:15 pm

Paladin Changes
in Chants Spec
  • (1)changed EnduRegen from a Chant to a 20min buff with 2s uninterruptable CastTime and adjusted Value as well
  • (2)adjusted Value of the L3 StrengthBuff accordingly
  • (3)adjusted CombatHeal Chant to 7s Duration and 6.5 Frequency (data from livelogs)
  • (4)changed Duration/Frequency of the DamageAdd (and linked spell) to 6s/3s (data from livelogs)
  • (5)deleted and backed up PaladinCelerity spells
  • (7)changed Duration/Frequency of all ResistBuffs to 5s/4s and adjusted mana costs
  • (8)inserted missing cure spells and added them to the Chants line at the given level
  • (9)adjusted Duration and Frequency of Magic Health Buffer accordingly to 6s/5s
  • (11)adjusted AF chants Duration and Frequency (6s/5s), their Range, Type (PaladinArmorFactorBuff) and EffectGroup (14) so that it should now stack with all existing AF-Buffs (but not with itself)
  • (10)made all self buffs uninterruptable and castable while moving
in Slash
  • (1) 'Emerald Slash' should now work as intended
  • (4) 'Side Slicer' has its EnduCost adjusted and the correct snare effect attached
  • (5) 'Back Slash' has now the correct snare effect
  • (6) I changed ALL StyleBleeding effects to 20s duration, cause most if not all bleeding effects are affected on Live as well (so it makes sense to change the spell instead of creating a new one)
in Crush
  • (1) fixed Opening for 'Crusher'
  • (4) adjusted ToHitBonus of 'Concussion' and created a new Dehaste (cause no one was fitting) and attached it to the style
  • (partly 5) adjusted BonusToDefense of 'Side Crush' to "No Bonus"
  • (6) I changed ALL StyleBleeding effects to 20s duration, cause most if not all bleeding effects are affected on Live as well (so it makes sense to change the spell instead of creating a new one)
in Thrust
  • (partly 1) adjusted EnduranceCost of 'Sting' to "Low"
  • (2)attached the correct Dehaste to 'Beartooth'
  • (partly 3) adjusted EnduranceCost of 'Tranquilize' to "Low"
------------------------------------------------

I only list differences from live to Storm. I give however some additional information that are the same on Storm, but there are differences if the spell/style is listed here.

Chants
  1. Endureg - target generates extra endurance (per second) while this Buff is running.
    Duration: 20 min, Target: Group, Range: 2000, Casting time: 2.0sec, Magic Type: Body

    (Effect, Cost)
    L2: 3 Endu/s, 2 Power
    L12: 4 Endu/s, 6 Power
    L22: 5 Endu/s, 10 Power
    L32: 6 Endu/s, 15 Power
    L42: 7 Endu/s, 20 Power

    They replace the common endu chant from Paladin. The names stay the same.
  2. Str buff (self)

    (Effect, Cost)
    L3: 16 Str, 3 Power
  3. Heal Chant - heals target periodically (only in fight).
    Duration: 7 s, Frequency: 6.5 s
  4. Damage Add + Celerity Chant
    Duration: 6 s, Frequency: 3.0 s

    (DamAdd, Celerity)
    L18: 5.0, 24%
    L26: 6.4, 28%
    L32: 8.0, 32%
    L44: 10.0, 37%

    The DamAdd+Celerity Chants that are currently on Storm do not exist on live.
  5. Celerity doesn't exist as a singular chant on live. It is replaced by the DamAdd+Celerity Chant mentioned above.
  6. Taunt - "Taunts target, increasing your threat against it by [value]" --live. I think that the threat is given in damage, cause that's how it is given in style delve.

    (Effect)
    L5: 52
    L15: 171
    L30: 387
    L40: 556
  7. Resist Chants
    Duration: 5 s, Frequency: 4.0 s (for all of them)

    (Effect, Cost)
    L25 Soul Ward: 5% Body|Spirit|Energy, 0(+8 per tick) Power
    L44 Soul Shield: 10% Body|Spirit|Energy, 0(+15 per tick) Power

    L27 Elemental Ward: 5% Heat|Cold|Matter, 0(+8 per tick) Power
    L46 Elemental Shield: 10% Heat|Cold|Matter, 0(+15 per tick) Power
  8. Cure - removes given effect from target.
    Radius: 350, Target: Self, Casting Time: instant, Recast: 45 s

    (Effect, Cost)
    L30 Cure of the Righteous: Cure Poison, 10% Power
    L40 Cure of the Virtuous: Cure Disease, 20% Power
    L50 Cure of the Faithful: Cure Disease|Poison|Nearsight, 30% Power

    These are all on the same Recast Timer
  9. Magic Hit Point Buffer
    Duration: 6 s
  10. All buffs in this line are uninterruptable and can be cast while moving. This might apply to all duration based spells (conc buffs are uninterruptable but cant be cast while moving).
  11. The AF Aura stacks with all AF effects. So you can have 4 stacking AF effects on a paladin (that I know of) - BaseAF, SpecAF, Paladin Self Buff (that is already stacking with BaseAF and SpecAF), AF Chant. Range is 500 instead of 1500.
Slash
  • L2 (Emerald Slash) Opening should be Ruby Slash (L1). Currently there is an error and it defaults to "Any"
  • L8 (Enrage) Effect: 200 Threat Damage
  • L12 (Reflect) Effect: -15 Threat Damage
  • L21 (Side Slicer) ToHit: Low Bonus, Effect: 40% Snare for 14s
  • L39 (Back Slash) duration of snare effect should be 19s
  • Bleeding duration of the following styles should be 20s instead of 40s: L10 (Bloodletter), L15 (Opal Slash), L25 (Cleave), L44 (Sapphire Slash)
Crush
  • L2 (Crusher) Opening should be Daze (L1). Currently there is an error and it defaults to "Any"
  • L6 (Maul) Effect: -15 Threat Damage
  • L8 (Bludgeon) Effect: 200 Threat Damage
  • L12 (Concussion) ToHit: Low Bonus, Effect: 18% Dehaste for 20s
  • L21 (Protector) Defense: No Bonus, Damage: Medium (higher than 0 at least I might test growth rates at a later point)
  • L34 (Side Crush) Effect: 40% Snare for 19s
  • Bleeding duration of the following styles should be 20s instead of 40s: L18 (Blackjack), L39 (Bone Crusher)
Thrust
  • L8 (Sting) Fatigue Cost: Low, Effect: 200 Threat Damage
  • L15 (Beartooth) 19% Dehaste instead of 20%
  • L18 (Tranquillize) Fatigue Cost: Low, Effect: -15 Threat Damage
  • Bleeding duration of the following styles should be 20s instead of 40s: L12 (Bloody Dance), L25 (Ricochet)
Last edited by Yay on Thu Aug 06, 2015 3:45 pm, edited 2 times in total.
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Shaman's Update

Postby Yay » Tue Jun 09, 2015 7:16 pm

Shaman Changes
in Mending Baseline
  • (1,2)changed 'Cure Poison' and 'Cure Disease' to a Range of 1500 for all baselines (Rejuvenation, Mending, Regrowth)
  • (3)set CastTime of all Minor Heals to 2.2 s
in Augmentation Baseline
  • (1)adjusted 'Might of Viking' accordingly
  • (2)adjusted 'Greater Evasion' accordingly
in Cave Magic Baseline
  • (1)changed duration of all Disease spells to proper values (single-target: 20,30,40,50,60; AE: 30,40,50,60) and adjusted minor things like DamageType (to Body) where it wasn't correct. Also ClientEffect and Icons have been changed as well as Power costs for some spells in this line (by not more than 1 point).
in Mending Spec
  • (1)added 'Cure Sight' (same as Friar) to Mending Spec Line
  • (2)tweaked Power cost of 'Greater Recovery'
  • (3)removed Frequency from 'Fungal Restoration' and 'Fungal Restoration' (Type was already correct)
in Augmentation Spec
  • (2)adjusted LevelRequirement for all ResistBuff spells
  • (3,4,5) changed LevelRequirement and Values of 'Fortification of the Deep', 'Power of the Deep' and 'Shadow\'s Wisdom' accordingly
  • (6,7)removed duplicates and changed CastTime to 10.0 s
  • (8,9,10)adjusted Values, Duration/Frequency, CastTime and Power cost of EnduRegenBuffs and set Uninterruptability for all EnduRegenBuffs
  • (1)changed CastTime of AE-BuffShears to 3.0s
in Cave Magic Spec
  • (1)changed CastTime of AE-Root spells to 2.5 s
  • (3)changed CastTime of Bolts to 2.5 s
  • (2)inserted PBAE-Disease 'Mold Blast' at L17 and changed all values accordingly (Duration to 30/40/50/60)
-----------------------------------------------------------------------------

As usual I only list the current differences.

Mending Baseline
  1. Cure Poison has a range of 1500 instead of 1000
  2. Cure Disease has a range of 1500 instead of 1000
  3. L47 (Minor Emendation) has a casting time of 2.3 instead of 2.2. Likely preceding spells of that type (small heal) are affected as well.
Augmentation Baseline
  1. The level 43 Str (Might of Viking) is now available at level 41 with 42 Str and 15 Conc cost.
  2. The level 37 Dex (Greater Evasion) is now available at level 39 with 41 Dex and 14 Conc cost.
Cave Magic Baseline
  • L45 (Induce Disease) is changed to Duration: 1min, Power Cost: 29
Mending Spec
  1. Cure Sight missing - cures nearsight and silence.
    L25 (Cure Sight) Power Cost: 24, Range: 2000, Casting Time: 6.0 s, Magic Type: Essence, Target: Realm
  2. L17 (Greater Recovery) power cost is changed from 36 to 35
  3. L35 (Fungal Regeneration) AND
    L46 (Fungal Restoration) are HealthReg spells instead of HoTs
Augmentation Spec
  1. All AE-BuffShear spells have their cast time changed to 3.0s
  2. Resi buffs have changed their values and are therefore replaced with these:
    Duration: 30min, Target: Group, Range: 1000, Casting Time: 3.0 s

    Heat Resists(Effect, Cost)
    L13: 12%, 19 Power
    L30: 18%, 25 Power
    L40: 24%, 36 Power

    Cold Resists(Effect, Cost)
    L14: 12%, 19 Power
    L32: 18%, 29 Power
    L43: 24%, 38 Power

    Matter Resists(Effect, Cost)
    L17: 12%, 20 Power
    L33: 18%, 32 Power
    L44: 24%, 41 Power
  3. The level 46 Str/Con (Power of the Deep) is now available at level 44 with 67 Str/Con and 32 Conc cost.
  4. The level 36 Str/Con (Fortification of the Deep) is now available at level 35 with 56 Str/Con and 24 Conc cost.
  5. The level 37 Dex/Qui (Shadow's Wisdom) is now available at level 38 with 60 Dex/Qui and 27 Conc cost.
  6. L45 (Coercion of the Deep) and L35 (Compulsion of the Deep) seem to be each two times in the DB and are therefore duplicates
  7. L45 (Coercion of the Deep) and L35 (Compulsion of the Deep) have a Casting Time of 10.0s instead of 3.0s
  8. All Endurance Chants have a Casting Time of 3.0s, Duration: 6.0s and no Power Cost/Pulsing Cost
  9. All Endureg spells (chants and buffs) have their values incremented by 2, so that the values range from 3 to 7.
  10. All Conc based Enduregs have their range changed to 2000 instead of 1000.
Cave Magic Spec
  • All AE-Root spells have their Casting Time changed to 2.5s
  • Instant PBAE-Disease - following values are different on live:

    (Duration)
    L17 (Mold Blast): 30s with Power Cost: 12(spell currently missing)
    L27: 40s
    L37: 50s
    L47: 60s
  • All Bolt spells have a 2.5s Casting Time.
Last edited by Yay on Tue Jun 09, 2015 7:31 pm, edited 1 time in total.
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Healer's Update

Postby Yay » Tue Jun 09, 2015 7:18 pm

Healer Changes

in Pacification Baseline

in Mending Spec
  • (1)inserted 'Cure Sight' to line
  • (2)inserted 'Confounding Cast' to line
in Augmentation Spec
  • (1)added ProcHeals from Friar's DefensiveHealProcs to Healer's DefensiveHealProcs, cause the values are identical and are likely there to stay
  • (2)adjusted LevelRequirement of ResiBuffs (everything else was fixed with prior updates
  • (3)added MezzDampening spells with SpellID/ClientEffect/Icon from Live and with the given data.
  • (4)adjusted Range of Celerity to 2000
in Pacification Spec

-------------------------------------------------------------------------------------------------------------

Mending Baseline
Same as Shaman

Augmentation Baseline
Same as Shaman

Pacification Baseline
Highest spells seem correct.

Mending Spec
  1. Cure Sight is missing - cures nearsight and silence.
    L20 (Cure Sight) Power Cost: 15, Range: 2000, Casting Time: 6.0 s, Magic Type: Essence, Target: Realm
  2. Confuse is missing - Monster target has a 100% chance to switch which target they are fighting and a 60% chance to attack an ally.
    L35 (Confounding Cast) Power Cost: 31, Duration: 15s, Range: 1500, Target: Enemy, Casting Time: 2.5s, Magic Type: Body
  3. Pulsing Cure Poison and Pulsing Cure Disease (all versions) have the right description, but pulsing indefinitely (instead of 2 times or 3 times).[fixed by Leodagan in DB and Code]
Augmentation Spec
  1. Defensive Heal Proc - need their values (mostly the heal effect) and names changed
    Duration: 20min, Target: Group, Range: 1500, Casting Time: 3.0, Proc Rate: 25%

    (Effect, Cost)
    L9 (Amelioration of Eir): 15 HP, 9 Power
    L17 (Purification of Eir): 32 HP, 11 Power
    L25 (Recovery of Eir): 49 HP, 15 Power
    L33 (Reparation of Eir): 66 HP, 19 Power
    L41 (Reconstruction of Eir): 83 HP, 24 Power
    L49 (Emendation of Eir): 100 HP, 32 Power
  2. Resi buffs have changed their values and are therefore replaced with these:
    Duration: 30min, Target: Group, Range: 1000, Casting Time: 3.0 s

    Body Resists(Effect, Cost)
    L13: 12%, 19 Power
    L30: 18%, 27 Power
    L40: 24%, 38 Power

    Spirit Resists(Effect, Cost)
    L14: 12%, 19 Power
    L32: 18%, 30 Power
    L45: 24%, 40 Power

    Energy Resists(Effect, Cost)
    L17: 12%, 22 Power
    L33: 18%, 31 Power
    L46: 24%, 41 Power
  3. Mezz Dampening (self) is missing - Mezz duration is reduced by the given value in percent
    Duration: 20min, Casting Time: 4.0s, Target: Self, Magic Type: Body

    (Effect, Cost)
    L16 (Calming Contemplation): 10%, 10 Power
    L26 (Calming Meditation): 20%, 16 Power
    L35 (Calming Focus): 30%, 22 Power
    L44 (Calming Concentration): 40%, 28 Power
  4. Celerity spells have a range of 2000 instead of 1500
Pacification Spec
  1. AE Stuns have a maximum limit of 16 affected targets.
Last edited by Yay on Wed Jun 10, 2015 10:20 am, edited 2 times in total.
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Druid's Update

Postby Yay » Tue Jun 09, 2015 7:19 pm

Changes
in Rejuvenation Baseline
  • (1)set CastTime of minor Heals to 2.3
in Nurture Baseline
  • (1)tweaked the Conc cost of 'Redwood's Resilience' accordingly
in Nature Baseline
  • (1)changed Power costs of all (single) Root spells in accordance to Live
in Regrowth Spec
  • (1)added a new 'Cure Sight' in spells and added it to line (I still think that the Range is an error on Live, but I keep it livelike just in case)
  • (3)set CastTime of 'Cure Nearsight' to 3.5
  • (4,5,6)removed RecastDelay of these (all) Cure spells
in Nurture Spec
  • (1)set DamageType of all Shear spells to Matter (14)
  • (2)adjusted LevelRequirement of ResistBuffs (everything else is fixed by prior Updates)
  • (3,4)tweaked Conc cost of both Str/Con buffs
in Nature Spec
  • (1)set ProcHeals Target to Realm, Range to 0, Radius to 1000
  • (4)changed Name of L29 Root accordingly
*red marked where code changes are necessary
*code fixes are in blue

-------------------------------------------------------------------------------------------------------------

Regrowth Baseline
  1. minor Heals have a CastTime of 2.3 instead of 2.2
Nurture Baseline
  1. L39 (Redwood's Resilience) has a Conc cost of 14 instead of 15
Nature Affinity Baseline
  1. L47 (Detaining Vines) has Power Cost of 30 instead of 40. Preceding spells are likely affected.
Regrowth Spec
  1. Cure Sight is missing - cures nearsight and silence.
    L20 (Cure Sight) Power Cost: 15, Range: 1500, Casting Time: 6.0 s, Magic Type: Essence, Target: Realm
  2. Pulsing Cure Poison and Pulsing Cure Disease (all versions) have the right description, but pulsing indefinitely (instead of 2 times or 3 times).[fixed by Leodagan in DB and Code]
  3. L40 (Cure Nearsight) has a Casting Time of 3.5s instead of 4.0s
  4. L46 (Group Cure Disease) has no recast timer
  5. L47 (Cure All) has no recast timer
  6. L50 (Group Cure All) has no recast timer
Nurture Spec
  1. AE Buffshears are of Magic Type Matter instead of Body
  2. Resi buffs have changed their values and are therefore replaced with these:
    Duration: 30min, Target: Group, Range: 1000, Casting Time: 3.0 s

    Heat Resists(Effect, Cost)
    L13: 12%, 19 Power
    L30: 18%, 26 Power
    L40: 24%, 36 Power

    Cold Resists(Effect, Cost)
    L14: 12%, 19 Power
    L32: 18%, 29 Power
    L45: 24%, 38 Power

    Matter Resists(Effect, Cost)
    L17: 12%, 21 Power
    L33: 18%, 32 Power
    L46: 24%, 41 Power
  3. L34 (Strength of the Forest) has Conc cost of 25 instead of 24
  4. L44 (Strength of the Timberland) has Conc cost of 33 instead of 32
Nature Affinity Spec
  1. Offensive Heal Proc (Pet) procs a PBAE Heal (at least the delve doesn't expose this on Storm) (10% Proc-rate)
  2. Summon Pet - some spells are missing
    Power Cost: 25%, Target: Self, Casting Time: 6.0s

    (Effect)
    L32 (Call Greater Nature Bear): Summons Bear with 76% of your level up to a maximum of level 50
    L32 (Call Greater Nature Lynx): Summons Lynx with 76% of your level up to a maximum of level 50
    L32 (Call Greater Nature Wolf): Summons Wolf with 76% of your level up to a maximum of level 50
    L32 (Call Greater Nature Lynx): Summons Lynx with 76% of your level up to a maximum of level 50
  3. L32 (Call Greater Nature Spirit) has been removed
  4. L29 AE-Root is named (Field of Brambles) instead of (Field of Vines)
Last edited by Yay on Wed Jun 10, 2015 10:20 am, edited 1 time in total.
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Warden's Update

Postby Yay » Tue Jun 09, 2015 7:20 pm

Warden Changes
in Regrowth Spec
  • (1)corrected Power costs of Offensive Heal Procs and also adjusted Range to 0 and corrected the ProcHeals where they were inconsistent (and therefore not working correctly)
  • (2)added Heals from Druid Regrowth Spec to this line, cause they are exactly the same.
  • (3)added Group-Heals from Druid Regrowth Spec to this line, cause they are exactly the same.
  • (4)added Celerity spells from Healer Augmentation Spec to this line, cause they are exactly the same.
  • (5)adjusted CastTime of 'Major Restoration' and 'Major Resuscitation' accordingly
  • (6)set Frequency to 3.0 s and adjusted the Values accordingly
  • (7)added a new 'Cure Sight' spell with 1500 Range and added it to line
  • (8)removed Frequency from HealthRegenBuffs
  • (9)added (existing) 'Confounding Cast' to line
in Nurture Spec
  • (1)changed of 'Attack Unending' Frequency/Duration to 5s/3s
  • (2)added new Celerity spell as SubSpell (Value: 3/6/10/15) for DamAdd (cause beforehands the Paladin one was used and that one is now different). Adjusted DamAdd and Celerity's Frequency/Duration accordingly
  • (3)adjusted Speed chants accordingly
  • (4)changed Power costs accordingly and also changed ProcHeals to the same as Friar's pendant cause the current spells are scattered and inconsistent. I did not delete them for this reason (they might be used for anything).
  • (5)deleted Celerity spell from line and the spell itself because it's not used by any other line/spell
  • (6)adjusted BTs accordingly
in Blades
  • adjusted all styles accordingly and added existing spells to the styles where this was possible
  • added 'Shimmering Blade' accordingly to all classes that can get 'Shining Blade'
in Blunt
  • adjusted all styles accordingly and added existing spells to the styles where this was possible
  • added 'Bludgeon' accordingly to all classes that can get 'Contusion'
  • changed Spell of 'Unstoppable Force' to a 40% snare instead of 30% cause all styles that use this snare have changed like that
in Shield
  • added 'Smash' to all classes that can skill Shields
  • changed effect of 'Slam' to 5s Stun instead of 9s except for Armsman/Hero/Warrior. However both effects are now listed for these three classes because the ClassID 0 effects are still listed, but it seems to work as intended.
  • added new 22% Dehaste with a Duration of 20s (and attached it to Windfall)
-------------------------------------------------------------------------------------------------------------

Regrowth Baseline
Same as Druid

Nurture Baseline
Same as Druid

Regrowth Spec
  1. Offensive Heal Proc: Following values have changed

    (Cost)
    L8: 8 Power
    L16: 10 Power
    L24: 13 Power
    L32: 17 Power
    L40: 21 Power
    L48: 25 Power (correct on Storm)
  2. Greater Heals are missing
    Target: Realm, Range: 2000

    (Effect, Cost, Casting Time)
    L10 (Greater Revival): 145 HP, 23 Power, 2.6 s
    L14 (Greater Regeneration): 197 HP, 31 Power, 2.5 s
    L19 (Greater Regrowth): 263 HP, 40 Power, 2.4 s
    L25 (Greater Restoration): 341 HP, 52 Power, 2.3 s
    L32 (Greater Resuscitation): 432 HP, 66 Power, 2.2 s
    L41 (Greater Renascence): 549 HP, 81 Power, 2.1 s
    L50 (Greater Apotheosis): 667 HP, 99 Power, 2.0 s
  3. Group Heals are missing
    Target: Group, Range: 2000

    (Effect, Cost, Casting Time)
    L13 (Healing Conflux): 85 HP, 28 Power, 2.6 s
    L22 (Renewing Conflux): 139 HP, 43 Power, 2.4 s
    L32 (Restoring Conflux): 211 HP, 60 Power, 2.2 s
    L44 (Reviving Conflux): 271 HP, 72 Power, 2.0 s
  4. Celerity is missing
    Casting Time: 2.0s, Duration: 20s, Range: 2000, Target: Group

    (Effect, Cost)
    L18 (Celerity): 24%, 17 Power
    L26 (Enhanced Celerity): 28%, 24 Power
    L32 (Amplified Celerity): 31%, 30 Power
    L47 (Pure Celerity): 37%, 42 Power
  5. L20 (Major Restoration) has a Casting Time of 2.8s instead of 2.7s
    L26 (Major Resuscitation) has a Casting Time of 2.7s instead of 2.8s
  6. Grp-HoTs have changed values:
    Frequency: 3.0

    (Effect)
    L24: 40 HP
    L34: 50 HP
    L44: 60 HP
  7. L25 (Cure Sight) is missing - removes Nearsight and Silence from target
    Power Cost: 30, Target: Realm, Range: 1500, Casting Time: 6.0s, Magic Type: Essence
  8. All HealthReg Buffs (Duration: 20min) shouldn't have Frequency set
  9. L40 (Confounding Cast) is missing - Monster target has a 100% chance to switch which target they are fighting and a 60% chance to attack an ally.
    Duration: 15s, Power Cost: 31, Target: Enemy, Range: 1500, Casting Time: 2.5s, Magic Type: Body
Nurture Spec
  1. L2 (Attack Unending) has a Duration of 5s.
  2. pulsing DamAdd has a Duration of 5s and the Celerity component has 6s Duration and a Frequency of 4.0
  3. Speed has changed values
    Duration 6s, Recast 8s, Frequency:?

    (Effect)
    L4: 126%
    L15: 133%
    L24: 141%
    L34: 148%
    L44: 176% (dat scaling ...)
  4. Offensive Heal Proc: Has different Power Costs (Proc Rate 15% is not delved)

    (Cost)
    L10: 5 Power
    L20: 12 Power
    L30: 17 Power
    L40: 21 Power
    L50: 25 Power (this value is correct on Storm)
  5. Celerity does not exist on live as singular Chant
  6. pulsing BT changed:

    (Cost, Duration)
    L26: 8(+4 per tick) Power, 11s
    L36: 12(+5 per tick) Power, 9s
    L45: 15(+7 per tick) Power, 7s
  7. Former RR5 (Fury of Nature) is now available at L49. (I'm not yet sure how to implement that and I omitted it for now)
Blades
  • L1 (Shining Blade) Fatigue Cost: Low
  • L2 (Shimmering Blade) is missing - Opening: L1 Shining Blade, Endurance Cost: Low, Damage: Low, ToHit: Medium Bonus, Defense: No Bonus, Effect: Bleeding 8Dam x (20s/4.0s)
  • L4 (Return Blade) Effect: 16% Dehaste instead of 20%
  • L6 (Taunting Blade) Fatigue Cost: Low, Effect: 200 Threat Damage
  • L8 (Enervating Blade) Fatigue Cost: Low, Effect: -15 Threat Damage
  • L10 (Glowing Blade) Effect: 40% Snare instead of 16%
  • L15 (Auroric Blade) Effect: 19% Dehaste instead of 20%
  • L21 (Horizontal Blade) Effect: Bleeding 14 Dam x (20s/4.0s)
  • L39 (Spectrum Blade) Effect: 30% Dehaste instead of 20%
Blunt
  • L1 (Contusions) Fatigue Cost: Low
  • L2 (Bludgeon) is missing - Opening: L1 Contusions, Fatigue Cost: Low, Damage: Low, ToHit: Medium Bonus, Defense: No Bonus, Effect: 8 Dam x (20s/4.0s)
  • L4 (Bruiser) Effect: 3s Stun
  • L6 (Blunt Trauma) Fatigue Cost: Low, Effect: -15 Threat Damage
  • L8 (Slam) Fatigue Cost: Low, Effect: 200 Threat Damage
  • L10 (Side Bash) Effect: 19% Dehaste instead of 20%
  • L15 (Windfall) Effect: 22% Dehaste instead of 16%
  • L21 (Unstoppable Force) Effect: 40% Snare instead of 30%
  • L39 (Stunning Blow) Effect: 30% Dehaste instead of 20%
Shield
  • L1 (Smash) is missing - Opening: Any, Fatigue Cost: Low, Damage: Very Low, ToHit: Low Bonus, Defense: No Bonus
  • L42 (Slam) Fatigue Cost: High, Effect: 5s Stun
Last edited by Yay on Tue Jun 09, 2015 7:32 pm, edited 2 times in total.
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Bard's Update

Postby Yay » Tue Jun 09, 2015 7:22 pm

Nurture Spec
  1. all Endurance songs have their effect incremented by 2 (so they range from 3-7 Endu/s)
  2. Endu Songs have a duration of 5s instead of 8s
  3. Speed Songs have a duration of 6s instead of 8s
  4. Heal Songs are moved from Regrowth to Nurture
  5. Defensive Heal Proc missing
    Duration: 20 min, Target: Group, Range: 1500, Casting Time: 3.0 s, Proc Rate: 25%

    (Effect: Heal, Cost)
    L8 (Battlesong of Revival): 15 HP, 9 Power
    L16 (Battlesong of Regeneration): 32 HP, 11 Power
    L24 (Battlesong of Regrowth): 49 HP, 15 Power
    L32 (Battlesong of Restoration): 66 HP, 19 Power
    L40 (Battlesong of Renascence): 83 HP, 24 Power
    L48 (Battlesong of Apotheosis): 100 HP, 32 Power
    [added new OffensiveProc spells, but attached the heals from Friar's Defensive Heal Proc]
  6. Duration of Mana Songs is 6 s instead of 8 s
  7. (Self)MezzDampen moved from Music to Nurture. Values changed to 10/20/30/40 instead of 10/25/40/55
  8. Triple ResistBuffs moved from Music to Nurture and Duration is 5s instead of 8s
  9. long Duration buffs (with a CastTime>0) should be uninterruptible
  10. Songs are uninterruptible on Live[I set uninterruptability, but I don't know if it works]
Regrowth Spec
  1. Heal Songs moved to Nurture
  2. Power efficient (named 'Major ...') have misleading Icons[used Live icons]
  3. L25 (Cure Sight) missing - All nearsight effects are removed from target.
    Power cost: 24, Target: Realm, Range: 1500, Casting Time: 6.0s, Magic Type: Essence

    [added Warden version to line]
Music Spec
  1. MezzDampening moved to Nurture
  2. Triple ResistBuffs moved to Nurture
  3. Confuse spells have their Range increased to 1500 and CastTime reduced to 2.0s
  4. Power cost of 'Breath of Leviathan' should be 25 instead of 14

Blades


Blunt
  1. L15 (Windfall) Opening: Target Evades
Last edited by Yay on Wed Jun 10, 2015 10:23 am, edited 1 time in total.
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Re: Class Updates #1 (ClerFriarPalaShamHealDruidWardenBard)

Postby Leodagan » Tue Jun 09, 2015 8:28 pm

I hope this post wasn't reserved :
Pulsing Cure Poison and Pulsing Cure Disease (all versions) have the right description, but pulsing indefinitely (instead of 2 times or 3 times).
I'm pretty sure I fixed this in DB, if you want to check on storm it should be working as expected already.
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Re: Class Updates #1 (ClerFriarPalaShamHealDruidWardenBard)

Postby Yay » Wed Jun 10, 2015 10:22 am

Yeah you're right. I forgot to check it and therefore to mark it correctly. Sry for that and thank you for the fix :)
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Re: Class Updates #1 (ClerFriarPalaShamHealDruidWardenBard)

Postby Xanth » Wed Jun 10, 2015 10:38 am

very nice work, good to see that someone is doing something :)
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Re: Class Updates #1 (ClerFriarPalaShamHealDruidWardenBard)

Postby Graveen » Wed Jun 10, 2015 4:32 pm

worship^!
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Re: Class Updates #1 (ClerFriarPalaShamHealDruidWardenBard)

Postby Yay » Thu Aug 06, 2015 3:42 pm

Short update:
  • changed all CombatSpeedBuffs to either HasteBuff or CelerityBuff (with EffectGroup=NULL)
  • made the 30s duration HasteBuff from Friar coexisting with other HasteBuffs (thanks Leodagan for his awesome implementation of this feature)
  • made Celerity from Warden's DamageAdd in Nurture line coexisting
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Re: Class Updates #1 (ClerFriarPalaShamHealDruidWardenBard)

Postby Graveen » Thu Aug 06, 2015 9:23 pm

double worshiop ! thank you Yay ;)
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