Class Updates #3 (EldEnchMentAniBDRMSMCabaSorcTheuWizzNec)

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Class Updates #3 (EldEnchMentAniBDRMSMCabaSorcTheuWizzNec)

Postby Yay » Wed Jun 17, 2015 3:22 pm

Hello,

this report/update is devoted to Classic and SI casters. I will list class spanning changes/updates below in this post.

Kind Regards,

YaY

class independent
  • Duration of stat Debuffs and Haste Debuffs is reduced to 45s and Recast increased to 10s
  • single stat Debuffs (str and dex) share a timer and dual stat Debuffs (str/con, dex/qui) share a Timer
    [affected lines: 'Creeping Path','Matter','Darkness','Way of the Eclipse','Way of the Sun','Telekinesis','Shadow Control','Disorientation','Spirit Dimming','Spirit Suppression','Domination','Vacuumancy','Suppression','Body Destruction']
  • Bolts have a CastTime of 2.5s (instead of 2.0s)
  • caster speed has its scaling changed to 126/133/141/148/176
    [affected lines: 'Runecarving', 'Path of Air', 'Mind Twisting','Nurture Warden Spec','Enchantment', 'Pacification', 'Shadow Mastery']
    [also set Duration/Frequency to 6s/5s for these lines except for 'Shadow Mastery']
  • scaling of castable Resist Debuffs is 15/25/40 (instead of 15/30/50)
  • Resist Debuffs that debuff damage of baseline DD of the same MagicType have a Duration of 8s
  • Focus DmgShields have no initial costs
    [I let that unchanged for now, because on Live the first tick seems to be at the beginning (but it delved differently). Note to self: check IsFocus]
  • Nearsight spells have a Duration of 60s
    [affected lines: 'Cursing Spec','Holism','Shadow Control','Calefaction','Runes of Suppression','Matter Manipulation']
  • BT spells have a Duration that is 1s over the Frequency.
  • Abs Buffs do not stack with the Baseline caster versions (5% and 10%)


*red marked where code changes are necessary
*fixes I'm unsure if DB/Code related or need to be tested are marked in orange
*DB fixes are marked green
*code fixes are in blue
Last edited by Yay on Thu Jun 18, 2015 12:16 pm, edited 3 times in total.
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Eldritch

Postby Yay » Wed Jun 17, 2015 3:24 pm

Light Baseline
  1. Dex Debuffs have a MagicType of Cold (also slightly different icons)
Mana Baseline
  1. DirectDamage missing
    Target: Enemy, Range: 1500, CastTime: 2.6s, Magic Type: Energy

    (Effect, Cost)
    L6 (Lesser Mana Burst): 23 Dam, 5 Power
    L11 (Mana Burst): 40 Dam, 7 Power
    L17 (Greater Mana Burst): 61 Dam, 10 Power
    L23 (Lesser Mana Blast): 83 Dam, 14 Power
    L28 (Mana Blast): 102 Dam, 18 Power
    L32 (Greater Mana Blast): 118 Dam, 20 Power
    L37 (Lesser Mana Annihilation): 137 Dam, 24 Power
    L42 (Mana Annihilation): 154 Dam, 27 Power
    L48 (Greater Mana Annihilation): 179 Dam, 33 Power
  2. Str Debuff missing
    Duration: 45s, Target: Enemy, Range: 1500, CastTime: instant, Recast: 10s, MagicType: Cold

    (Effect, Cost)
    L7 (Cancel Strength): 15, 4 Power
    L15 (Negate Strength): 22, 7 Power
    L21 (Unmake Strength): 26, 10 Power
    L29 (Abrogate Strength): 33, 14 Power
    L35 (Void Strength): 38, 17 Power
    L43 (Vitiate Strength): 44, 21 Power
    L49 (Null Strength): 49, 26 Power
Void Baseline
  1. Str Debuff and Dex Debuff have been removed from Line
  2. L47 does 179 DirectDamage

Light Spec
everything seems fine

Mana Spec
  1. Disease has changed

    (Duration, Cost)
    L6: 20s, 4 Power
    L21: 30s, 12 Power
    L29: 40s, 19 Power
    L35: 50s, 23 Power
    L45: 60s, 29 Power
    AE-Version accordingly
    (Duration)
    L16: 30s
    L27: 40s
    L37: 50s
    L47: 60s
Void Spec
  1. (Negate Dissipation) is now available at L35
  2. (Negate Spirit) is now available at L36
  3. (Void Dissipation) is now available at L46
  4. L45 (Void Hardiness) has a Power Cost of 23
  5. (Bolt of Uncreation) is now available at L47 and does 317 Damage
Last edited by Yay on Wed Jun 17, 2015 7:33 pm, edited 1 time in total.
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Enchanter

Postby Yay » Wed Jun 17, 2015 3:25 pm

Enchantment Baseline
  1. Root missing
    Target: Enemy, Range: 1500, CastTime: 2.5s, MagicType: Energy

    (Effect, Cost)
    L3 (Dazzling Grasp): 15s, 3 Power
    L9 (Dazzling Clutch): 23s, 7 Power
    L17 (Dazzling Grip): 33s, 12 Power
    L26 (Dazzling Hold): 44s, 17 Power
    L36 (Dazzling Embrace): 57s, 23 Power
    L46 (Dazzling Restraint): 69s, 29 Power
  2. L50 (Frenzy of the Underhill) missing - Increases the target's combat speed by 50%. Increases the target's attack speed by 100%.
    Duration: 30s, Target: Pet, Range: 2000, CastTime: instant, Recast: 10min, MagiyType: Essence
Light Spec Spec
  1. all DDs have a 10% Heat Debuff for 8s
  2. Abs Debuff missing
    Duration: 20s, Target: Enemy, CastTime: instant, Range: 1500, Recast: 8s, MagicType: Heat

    (Effect, Cost)
    L6 (Radiant Glint): 7%, 8 Power
    L18 (Radiant Glimmer): 9%, 13 Power
    L26 (Radiant Gleam): 11%, 18 Power
    L38 (Radiant Glare): 13%, 23 Power
    L47 (Radiant Glare): 15%, 28 Power
  3. icons of AE-DD are indistinguishable to the normal DD
  4. MeleeDamage Debuff has a Recast of 5s[also same Timer as Haste Debuff]
  5. L31 MeleeDamage Debuff has a value of 15% the L41 one is 20%
Mana Spec
  1. (Endow Heat) is available at L35
  2. (Empower Heat) is available at L45
Enchantments Spec
  1. L16 (Awaken Ally) has moved
  2. DefensiveProc has a ProcRate of 10%
  3. Pet DamageAdd has a Duration of 10min
Last edited by Yay on Wed Jun 17, 2015 8:19 pm, edited 2 times in total.
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Mentalist

Postby Yay » Wed Jun 17, 2015 3:26 pm

Mentalism Baseline
  1. DDs have been removed from this line
  2. Heal has a CastTime of 2.8s
  3. L49 (Speedwarp) missing
Light Spec
  1. pulsing Pet Charms have been removed[also removed the spells, because they are not used anywhere else]
Mana Spec
  1. Nearsight has a Duration of 1min, linked Resist Debuff has a Value of 10% (and is no Boltlike spell)
  2. HoT has a Duration of 10s
Mentalism Spec
  1. all DD+Heal spells have their Heal removed[also removed the heals from spell, because they are not used anywhere else]
  2. DDs have changed

    (Effect, Cost)
    L3: 19 Dam, 2 Power
    L7: 36 Dam, 5 Power
    L14: 66 Dam, 9 Power
    L22: 101 Dam, 14 Power
    L27: 126 Dam, 18 Power
    L34: 153 Dam, 22 Power
    L43: 192 Dam, 27 Power
    L47: 209 Dam, 29 Power
  3. all Confuse spells have a Duration of 60s and a CastTime of 2s
  4. Ablative Armor has a Duration of 6s
Last edited by Yay on Wed Jun 17, 2015 8:47 pm, edited 1 time in total.
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Animist

Postby Yay » Wed Jun 17, 2015 3:27 pm

[The cap for Fire'n'Forget turrets has been increased to 8]
holy f ... these L40 pets can RUN o.O. As usual I will not go any further just yet and test these things when the other classes are roughly fixed.

Arboreal Path Baseline
everything seems fine

Creeping Path Baseline
  1. DDs with Resist Debuff have a Duration of 8s
  2. L29 Fungal Potency missing - the target's spells are 15% more effective
    Duration: 60s, Target: Pet, Range: 2000, Radius: 350, CastTime: 2.0s, MagicType: Energy
  3. L48 (Wisp Conflagration) is missing
    Effect: 179 Dam with 10% Body Resist, Duration: 8s, Power Cost: 33, Target: Enemy, Range: 1500, CastTime: 2.8s, MagicType: Body
Verdant Path Baseline
  1. (Pet) Heals have a Duration but shouldn't (has no effect, but still)
Arboreal Path Spec
  1. L40 (Guardian of the Forest) is missing - Summons a pet to serve the caster. Affects monsters up to 85% of your level, to a maximum of level 50.
    Power Cost: 60, Target: Self (?), Casting Time: 6.0s, MagicType: 6.0s
Creeping Path Spec
  1. AE Abs Debuffs have been removed[also deleted spell, cause it's not used anywhere]
  2. AF Debuffs are missing
    Duration: 20s, Target: Enemy, Range: 1500, CastTime: 3.0s, MagicType: Body

    (Effect, Cost)
    L30 (Spoil Armor): 50, 19 Power
    L39 (Decompose Armor): 100, 25 Power
    L49 (Decay Armor): 150, 33 Power
  3. L40 (Heart of Grove) is missing - Summons a pet to serve the caster. Affects monsters up to 85% of your level, to a maximum of level 50.
    Power Cost: 60, Target: Self (?), Casting Time: 6.0s, MagicType: 6.0s
Verdant Path Spec
  1. BT bomber affected targets are offset by 1 (so it ranges from 3 to 8
  2. AblativeArmor buffing turrets have a Duration of 2min[also adjusted the values of AblativeArmor to 10/20/30/40/50/60]
  3. Abs-Buffs are of MagicType is Matter
  4. long Duration Abs Buffs are missing costs

    L32: 20 Power
    L38: 24 Power
    L46: 30 Power
  5. L40 (Harbinger of War) is missing - Summons a pet to serve the caster. Affects monsters up to 85% of your level, to a maximum of level 50.
    Power Cost: 60, Target: Self (?), Casting Time: 6.0s, MagicType: 6.0s
Last edited by Yay on Thu Jun 18, 2015 8:11 am, edited 1 time in total.
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Bonedancer

Postby Yay » Wed Jun 17, 2015 3:28 pm

Darkness Baseline
everything fine


Suppression Baseline
  1. following DDs have changed

    (Effect)
    L6: 23 Dam
    L9: 33 Dam
    L12: 44 Dam
    L16: 58 Dam
    L21: 77 Dam
    L27: 99 Dam
    L34: 125 Dam
    L43: 157 Dam
    L47: 179 Dam (this one is correct tho)
Bone Army Baseline
  1. following DoTs have different values:

    (Effect)
    L13: 23 Dam
    L17: 30 Dam
    L23: 39 Dam
    L29: 52 Dam
    L36: 64 Dam
    L44: 79 Dam
    L50: 89 Dam
Darkness Spec
  1. Dex/Qui Buffs changed:

    (Effect,Cost)
    L3: 12, 3 Power
    L7: 15, 5 Power
    L12: 19, 8 Power
    L20: 26, 12 Power
    L25: 30, 15 Power
    L31: 34, 19 Power
    L44: 45, 28 Power
  2. L29 (Bone Totem) missing - Creates a cloud that affects everyone in the area
    Damage: 200, Duration: 21s, Frequency: 3.0s, Power Cost: 30, Target: Enemy, Range: 1500, Radius: 350, CastTime: instant, Recast: 5min, MagicType: Essence, Maximum Affected Targets: 16
Suppression Spec
  1. L12 AblativeArmor absorbs Damage to a maximum of 30
  2. all AblativeArmor spells absorb 50% Damage
  3. L29 (Skeletal Totem) missing - Creates a cloud that affects everyone in the area
    Effect: 50% Snare, Duration: 21s, Frequency: 3.0s, Power Cost: 30, Target: Enemy, Range: 1500, Radius: 350, CastTime: instant, Recast: 5min, MagicType: Essence, Maximum Affected Targets: 16
  4. AblativeArmor has changed Power Costs for the following spells:
    L33: 18 Power
    L43: 21 Power
    L50: 24 Power
Bone Army Spec
  1. Str/Con Buffs have changed Power Costs for the following spells:
    L2: 2 Power
    L6: 4 Power
    L8: 5 Power
    L14: 9 Power
    L34: 21 Power
    L43: 27 Power (also Effect is 44)
  2. following DoTs have changed values

    (Effect)
    L10: 20 Dam
    L16: 30 Dam
    L22: 38 Dam
    L28: 49 Dam
    L35: 63 Dam
    L44: 79 Dam
    L49: 89 Dam
  3. following AE-DoTs have changed values

    (Effect)
    L20: 35 Dam
    L26: 47 Dam
    L38: 66 Dam
    L47: 83 Dam
  4. Taunts missing
    Target: Enemy, CastTime: 2.0s, Range: 2300, MagicType: Body

    (Effect, Cost)
    L4 (Ghostly Wail): 63, 4 Power
    L16 (Undead Wail): 224, 8 Power
    L37 (Hallowed Wail): 515, 18 Power
    L46 (Deathly Wail): 556, 24 Power
    [adjusted values to bring them in line with the existing taunts (divided by 10)]
  5. DamageAdd is an AE-Buff with a Radius of 350
  6. L13 (Bones to Blood) does not exist on Live[deleted from line and spell]
  7. L29 (Skull Totem) missing
    Effect: Drain 20% Endu and 10% Mana, Duration: 21s, Frequency: 3.0s, Power Cost: 30, Target: Enemy, Range: 1500, Radius: 350, CastTime: instant, Recast: 5min, MagicType: Essence, Maximum Affected Targets: 16
Note to self: There is still one spell too much comparing to Live and I didn't find the superfluous spell yet.
Last edited by Yay on Thu Jun 18, 2015 8:42 am, edited 1 time in total.
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Spiritmaster

Postby Yay » Wed Jun 17, 2015 3:30 pm

Summoning Baseline
everything seems fine

Darkness Spec
  1. all Dex/Qui Debuffs have a Radius of 350
  2. all Charms have a Cost of 25% Power
  3. (Greater Curse of Blindness) is now available at L44
  4. (Extinguish Spirit) is now available at L46
Suppression Spec
  1. Life Transfer might have different values[seems ok, so only the values are off, so I wont change anything]
Summoning Spec
  1. DmgShield Buff (5min Duration one) has a Range of 500
  2. Offensive Snare Proc has a ProcRate of 10%
  3. there are duplicates for the MezzDampen spells (Hint: L45 Tenacious/Clienteffect and Icon)
Last edited by Yay on Thu Jun 18, 2015 9:32 am, edited 2 times in total.
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Runemaster

Postby Yay » Wed Jun 17, 2015 3:31 pm

Runecarving Baseline
everything seems fine

Darkness Spec
  1. DDs miss the Resist Debuff potion (10% for 8s)
  2. DDs with Debuff (like Minor Raven Bolt) are removed from Line[removed from line and spell]
  3. AE-DDs with Resist Debuff have a Duration of 8s
  4. DamageAdds do Body Damage (GroupBuffs are named 'Greater Agony Rune' and 'Greater Misery Rune')
  5. (Greater Rune of Shadow) is available at L46
Suppression Spec
  1. (Runic Ward) is available at L1 and (Minor Entrapping Rune) is available at L2
  2. all Damage spells do Spirit Damage
  3. ABS Debuff missing
    Duration: 20s, Target: Enemy, CastTime: instant, Range: 1500, Recast: 8s, MagicType: Spirit

    (Effect, Cost)
    L6 (Rune of Sapping): 7%, 8 Power
    L15 (Rune of Weakening): 9%, 13 Power
    L28 (Rune of Depleting): 11%, 18 Power
    L38 (Rune of Diminishing): 13%, 23 Power
    L47 (Rune of Dissipating): 15%, 28 Power (on Live it's 23 Power Costs, but that's an error for sure)
  4. Confuse spells have a Duration of 60s and a CastTime of 2.0s
  5. AE-Root missing
    Target: Enemy, Range: 1500, Radius: 350, CastTime: 2.5s, MagicType: Cold (99% Snare)

    (Duration, Cost)
    L30 (Runes of Snaring): 49s, 19 Power
    L39 (Runes of Tangling): 60s, 25 Power
    L49 (Runes of Entrapment): 73s, 32 Power
Runecarving Spec
  1. (Vex of Frost) is now available at L35 and (Mark of Devastation) is now available at L36
  2. Resist Debuffs have MagicType of Energy
  3. (Vex of Flames) is now available at L48
Last edited by Yay on Thu Jun 18, 2015 11:15 am, edited 1 time in total.
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Cabalist

Postby Yay » Wed Jun 17, 2015 3:32 pm

Body Magic Baseline
  1. L3 (Minor Crippling) does not exist on Live
  2. Str Debuffs shouldn't be percent values (signed I guess)
Matter Magic Baseline
everything seems fine

Spirit Magic Baseline
everything seems fine

Body Magic Spec
  1. Haste Debuffs have changed

    (Effect)
    L2: 11%
    L8: 14%
    L13: 17%
    L19: 21%
    L25: 25%
    L32: 29%
    L39: 33%
    L47: 38%
  2. Diseases have different Durations

    L3: 20s
    L11: 30s (Power Cost: 8 )
    L22: 40s (Power Cost: 14)
    L33: 50s (Power Cost: 20)
    L43: 60s (Power Cost: 26 also misleading Icon)
    AE-Disease
    L15: 30s
    L24: 40s
    L34: 50s
    L44: 60s
    [moved SpellID of single-target Disease and set the right ClientEffect/Icon]
Matter Magic Spec
everything seems fine

Spirit Magic Spec
  1. L10 (Expose Flaw) costs 5 Power
  2. Resist Debuffs have a MagicType of Spirit
Last edited by Yay on Thu Jun 18, 2015 11:42 am, edited 3 times in total.
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Sorcerer

Postby Yay » Wed Jun 17, 2015 3:34 pm

Mind Magic Baseline
  1. Confuse spells have a Dutation of 60s and a CastTime of 2.0s
  2. L8 Amnesia costs 3 Power
Body Magic Spec
  1. Resist Debuffs are of MagicType Body
Matter Magic Spec
everything seems fine

Mind Magic Spec
  1. Self MezzDamp spells have a scaling of 10/20/30/40
  2. L37 (Circle of Cognition) costs 63 Power and L47 (Circle of Lucidity) costs 82 Power. Both have a CastTime of 4.0s
Last edited by Yay on Thu Jun 18, 2015 11:48 am, edited 1 time in total.
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Theurgist

Postby Yay » Wed Jun 17, 2015 3:35 pm

Earth Magic Baseline
  1. Group DamageAdd Buffs have a CastTime of 10.0s
Cold Magic Baseline
everything seems fine

Wind Magic Baseline
everything seems fine

Earth Magic Spec
  1. Icons of AE-DD and normal DD are indistinguishable
Cold Magic Spec
  1. Theurg ice pets have a snare DD with the following data:
    Target: Enemy, Effect: 35% Snare, Duration: 30s, DamageType: Spirit (damage is 200, but the damage output on Storm is already livelike on 125, so I wont change it)
Wind Magic Spec
  1. (Blasting Breeze) is available at L1 and (Call Lesser Air Sprite) is available at L2
Last edited by Yay on Sun Jun 21, 2015 5:55 pm, edited 3 times in total.
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Wizard

Postby Yay » Wed Jun 17, 2015 3:36 pm

Fire Magic Baseline
everything seems fine

Earth Magic Spec
  1. all Nearsight spells debuff 10% Matter Resist
Cold Magic Spec
  1. all DD+ResistDebuff (inklusive AE-DDs) debuff 10% Cold Resist for 8s - the Damage changed as well:

    L3: 18 Dam
    L6: 29 Dam
    L12: 56 Dam
    L16: 77 Dam
    L21: 99 Dam
    L27: 127 Dam
    L37: 168 Dam
    L47: 209 Dam
  2. AE-Roots are of MagicType Cold
  3. AE-DD(+Resist) have a CastTime of 3.0s
  4. Diseases have changed Durations:

    L17: 30s
    L25: 40s
    L35: 50s
    L45: 60s
Fire Magic Spec
  1. Resist Debuff from DDs debuff 10% Fire Resists and have a Duration of 8s
Last edited by Yay on Thu Jun 18, 2015 12:08 pm, edited 1 time in total.
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Necromancer

Postby Yay » Wed Jun 17, 2015 3:37 pm

This one is a bit coarse, because nothing is delved and all spells need testing.

Death Servant Spec
nothing obvious

Deathsight Spec
  1. AF-Debuffs changed
    CastTime: 4.5s, Range: 500

    (Effect)
    L5: 10
    L9: 20
    L14: 30
    L22: 40
    L30: 50
    L40: 100
    L50: 150
Painworking Spec
  1. DoTs have doubled Duration/Frequency (to 20s/5.0s)
  2. AE-Snares are pulsing
Last edited by Yay on Thu Jun 18, 2015 12:16 pm, edited 1 time in total.
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Re: [WIP]Class Updates #3 (EldEnchMentBDRMSMCabaSorcTheuWizz

Postby Yay » Wed Jun 17, 2015 3:39 pm

Fixing begins soon :) I also might have a few duplicates with the first post, that I will delete when I see them.
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