Dinberg's Battleground How-To (draft)

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Re: Dinberg's Battleground How-To (draft)

Postby Dinberg » Sun Jan 11, 2009 10:18 pm

Dragonslayer models, the id is dependant upon type of armor i believe, so sort of, yeah ;)
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Re: Dinberg's Battleground How-To (draft)

Postby Charz » Sun Jan 11, 2009 11:16 pm

WOOT! 8)
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Re: Dinberg's Battleground How-To (draft)

Postby Graveen » Sun Jan 11, 2009 11:43 pm

ah, i would like to reserve the dragonslayer skin armor to dragon slay in a first time.

Like we talked, you can take 3 parts of the DS armor, and use them as a recompense (unique part per player, not tradable, not sellable)

I'll use 3 others to be on the drake + the cloak accessible via a repetable quest :D The quest is ok, i should receive the modified DS parts soon

But i think one set of DS Armor per player will confer this armor the taste of exception it should be ;)

....Charz 'll cry :D
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Re: Dinberg's Battleground How-To (draft)

Postby Charz » Sun Jan 11, 2009 11:54 pm

Stop making me drool over DS Armour. Id cry that DS Armour is near, but I feel like crap.

edit: by the way Dinberg, wouldn't it be a good idea to have more than 2 zombies to defend the graveyards, im bored out of my mind for 2 whole minutes. I could literally sleep take a graveyard.
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Re: Dinberg's Battleground How-To (draft)

Postby Dinberg » Mon Jan 12, 2009 5:10 pm

charu3 wrote:by the way Dinberg, wouldn't it be a good idea to have more than 2 zombies to defend the graveyards, im bored out of my mind for 2 whole minutes. I could literally sleep take a graveyard.


The amount of zombies that spawn is proportional to the amount of players in the area. If there are 8 players, aka a fg, I think you get around 15-20
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Re: Dinberg's Battleground How-To (draft)

Postby Dinberg » Mon Jan 12, 2009 5:10 pm

Graveen wrote:Like we talked, you can take 3 parts of the DS armor, and use them as a recompense (unique part per player, not tradable, not sellable)


I don't remember this, pm me ;)
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Re: Dinberg's Battleground How-To (draft)

Postby Graveen » Mon Jan 12, 2009 6:17 pm

Iirc i told you i was developping a quest to gain DS armor, and to dynamize Hangman, i splitted DS armo in 2 sets of 3 parts.

I provide you the quest npc: he is asking to kill xxx (for me a drake) and allow you to choose 1 item on completion. The items are in our case 3 DS Armor part; if you got one, you can't get this again in fact it doesn't even display.

But in fact w/e the way you are giving the reward is not important, i only would to have an unique set of DS armor for each player, to keep it unique skin and related to the drakes :)

well well well, that's all :D
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Re: Dinberg's Battleground How-To (draft)

Postby Dinberg » Mon Jan 12, 2009 8:07 pm

It only *looks* like DS armor, the rest is different ^^.

Also, he was added a long time ago, a few months now, so I'm afraid I had already done him :(
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Re: Dinberg's Battleground How-To (draft)

Postby Graveen » Mon Jan 12, 2009 9:06 pm

the skin is the interest of this armour, far beyond the stats.

theses are the spellcraftable armors ?

if yes, keep UV around 31, else this is too much powerful for an hand's made armor

If no, i think we should implement livelike items (the choice is consequent) instead of creating custom ones. Or perhaps there are some suitables in the db :)
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Re: Dinberg's Battleground How-To (draft)

Postby Charz » Tue Jan 13, 2009 1:19 am

if the goal is to be live like... Isn't live exp 1x?
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Re: Dinberg's Battleground How-To (draft)

Postby Graveen » Tue Jan 13, 2009 8:35 am

what is the pertinence of your intervention Charz ? none.

Storm tend to be a livelike server. Period. Even if we make some arrangement to enhance gameplay and provide new experience. There are no incoherences here !
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Re: Dinberg's Battleground How-To (draft)

Postby Charz » Tue Jan 13, 2009 5:13 pm

I need a dictionary once again. *looks up words*
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Re: Dinberg's Battleground How-To (draft)

Postby Phen » Tue Jan 13, 2009 11:06 pm

Pretty much charz what he is saying is :

what is the pertinence of your intervention Charz ? none.


Translates too :

What business is it of yours ? None STFU!

Storm tend to be a livelike server. Period. Even if we make some arrangement to enhance gameplay and provide new experience. There are no incoherences here !


Translates too:

It's our server and we will do as we please. If you don't like it don't play here. Kthxbai!

=D lol at least thats how I understood it , correct me if im wrong.
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Re: Dinberg's Battleground How-To (draft)

Postby Graveen » Tue Jan 13, 2009 11:37 pm

precisely:

what is not livelike is to compensate various parameters (population, missing features, freeshards ease to create an account that involves less community links...) but the goal is to follow mythic's rules and items/mobs sets as a guide line :)
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Re: Dinberg's Battleground How-To (draft)

Postby Charz » Wed Jan 14, 2009 12:03 am

Phen you are not my translator. I can translate crap myself. I simply didn't have time during Tech Class to go to dictionary and look up words. :P
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