Moderator: Support Team
It still is controlled by server properties, the only thing changing is the default value in code that I update for fastest refresh rateYea, it requires a more rapid NPC refresh, which can be controlled via server properties (at least it could be).
The link to 1.109 in the first post of this thread still works.
[ServerProperty("world", "world_npc_update_interval", "How often (milliseconds) will npc's broadcast updates to the clients. Minimum allowed = 1000 (1 second). 0 will disable this update.", (uint)10000)]
public static uint WORLD_NPC_UPDATE_INTERVAL;
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