Dragons

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Dragons

Postby Godric » Sat May 31, 2014 4:10 pm

Okay guys, im having issues with dragons, they dont do anything but fight, no casting throwing etc.. am i missing something?
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Re: Dragons

Postby Walzin » Sun Jun 01, 2014 5:13 pm

What brain do they have? The brain controls their behavior.
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Re: Dragons

Postby Godric » Mon Jun 02, 2014 2:51 am

What brain do they have? The brain controls their behavior.
I'm using the DOL ones that inherit from GameDragon.
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Re: Dragons

Postby HunabKu » Mon Jun 02, 2014 4:37 am

I've never tested dragons but it's coded about long time.
I think it normaly works fine.
Have you tested with a plvl 1 (player) account, not with a plvl 3 used the plvl 1 command ?
"C'est l'ignorance qui apporte le chaos, pas la connaissance."
Scarlett Johansson dans "Lucy" de Luc Besson
-------------------------------------------------------------------------------
"Ignorance brings chaos, not knowledge."
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Re: Dragons

Postby Godric » Mon Jun 02, 2014 7:48 am

I've never tested dragons but it's coded about long time.
I think it normaly works fine.
Have you tested with a plvl 1 (player) account, not with a plvl 3 used the plvl 1 command ?
Yes and they do nothing but hit you.
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Re: Dragons

Postby HunabKu » Mon Jun 02, 2014 1:01 pm

Do you have created the mob with GameDragon class or directly with Cuuldurach/Gjalpinulva/Golestandt class ?
"C'est l'ignorance qui apporte le chaos, pas la connaissance."
Scarlett Johansson dans "Lucy" de Luc Besson
-------------------------------------------------------------------------------
"Ignorance brings chaos, not knowledge."
Scarlett Johansson on "Lucy" by Luc Besson
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Re: Dragons

Postby Godric » Mon Jun 02, 2014 4:07 pm

Do you have created the mob with GameDragon class or directly with Cuuldurach/Gjalpinulva/Golestandt class ?
It errors when using GameDragon so I have to use Golestandt etc.
Godric
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Re: Dragons

Postby HunabKu » Wed Jun 04, 2014 12:21 pm

OK all seems normal.
I just propose you to do that :
- Download the last svn and compile
- Download the last DoLPubDB
- Configure, run it and log in
- Unlog and give you plvl 3 acces on accout database table
- Log in again and create DOL.GS.Golestandt and unpeace
- If not wors, tell us (with /gminfo) :
-- the mob class
-- the mob brain
-- the flag value
-- anything you think can help
"C'est l'ignorance qui apporte le chaos, pas la connaissance."
Scarlett Johansson dans "Lucy" de Luc Besson
-------------------------------------------------------------------------------
"Ignorance brings chaos, not knowledge."
Scarlett Johansson on "Lucy" by Luc Besson
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Re: Dragons

Postby Godric » Wed Jun 04, 2014 5:54 pm

OK all seems normal.
I just propose you to do that :
- Download the last svn and compile
- Download the last DoLPubDB
- Configure, run it and log in
- Unlog and give you plvl 3 acces on accout database table
- Log in again and create DOL.GS.Golestandt and unpeace
- If not wors, tell us (with /gminfo) :
-- the mob class
-- the mob brain
-- the flag value
-- anything you think can help
Class : DOL.GS.Golestandt
Brain : DOL.GS.AI.StandardMobBrain
Flag : Peace

I dont get why all the spells are in the inherited class with no brain.. theres a gamedragon brain but it doesnt have some of the things the inherited class has like spawns etc.
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Re: Dragons

Postby HunabKu » Thu Jun 05, 2014 12:13 pm

I can't help you more with that.
Can you pm me an ip i can't connect to see in game ?
"C'est l'ignorance qui apporte le chaos, pas la connaissance."
Scarlett Johansson dans "Lucy" de Luc Besson
-------------------------------------------------------------------------------
"Ignorance brings chaos, not knowledge."
Scarlett Johansson on "Lucy" by Luc Besson
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Re: Dragons

Postby Tralon » Thu Jun 05, 2014 12:55 pm

whats the problem, if the Golestand has no dragon brain then this is the problem, i would say rewrite the brain add it to the Dragon and it could be fixed then.
(x)====|X|xxxxxxxxxxxxxxxxxxxxxxx>
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Re: Dragons

Postby HunabKu » Thu Jun 05, 2014 8:19 pm

Waw i'm so tired ....
Yep just select the mob and do /mob brain DOL.AI.Brain.DragonBrain
but normaly the mob obtain the brain on creation ....
"C'est l'ignorance qui apporte le chaos, pas la connaissance."
Scarlett Johansson dans "Lucy" de Luc Besson
-------------------------------------------------------------------------------
"Ignorance brings chaos, not knowledge."
Scarlett Johansson on "Lucy" by Luc Besson
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Posts: 1905
Joined: Sat Jun 18, 2011 4:48 am

Re: Dragons

Postby Tralon » Thu Jun 05, 2014 9:41 pm

yeah it should if it says namespace Golestand : DragonBrain
or something, maybe its not there or there is a problem with the brain
(x)====|X|xxxxxxxxxxxxxxxxxxxxxxx>
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Re: Dragons

Postby Dinberg » Thu Jun 05, 2014 11:43 pm

Why does the dragon have the peace flag enabled?
The Marvelous Contraption begins to stir...
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Re: Dragons

Postby HunabKu » Fri Jun 06, 2014 4:51 am

Normaly you create the mob, put the name and model and works
i don't know if is peace by default.

You need to :
- /mob create DOL.GS.Golestandt
- /mob peace (if needed)
- /mob name Golestandt
- /mob model 613
- /mob brain DOL.AI.Brain.DragonBrain

and normaly works on a player (plvl 1)

if not put here a screen of /gmingo
"C'est l'ignorance qui apporte le chaos, pas la connaissance."
Scarlett Johansson dans "Lucy" de Luc Besson
-------------------------------------------------------------------------------
"Ignorance brings chaos, not knowledge."
Scarlett Johansson on "Lucy" by Luc Besson
User avatar
HunabKu
Developer
 
Posts: 1905
Joined: Sat Jun 18, 2011 4:48 am


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