Postby Marko » Wed Jun 11, 2014 9:05 pm
I'm using the latest public db, and not sure this can be fixed with a table tweak anyways.
The ramping seems to be incorrect for heretics. For example on a snaring concentration DoT, let's say the damage ramp is supposed to be 2, 4, 6, 8, 10, 12, etc. When a mob resists the 8 tic, the next tic SHOULD be 10, but it's re-starting at 8. If the mob resists several times in a row, say the 8, 10, and 12 tics, the next non-resisted tic should be for 14 damage - NOT 8.
The non-snaring tics should ramp even faster (exponentially); 2, 4, 8, 16, 32, 64, etc. and resists are just for that particular tic, the next tic should be a properly ramped value - not the value resisted (as described above if the 8, 16, & 32 tics are resisted, the next non-resisted tic should hit for 64 damage, NOT 8 damage).
At least that's how I remember my heretic working on Live - maybe they've since been mega-nerf'd?
Not sure if these fixes are code (re-compile) fixes or simple updates to the db spell table (?)