/train

For any problems with Dawn of Light website or game server, please direct questions and problems here.

Moderator: Support Team

/train

Postby bryon » Sun Dec 14, 2014 9:13 pm

Is there an updated /train for 1.109?
Project Silodaira -
Ports and Jump points √
Ladder √
Dungeons √
Zone Population ~
User avatar
bryon
DOL Expert
 
Posts: 601
Joined: Tue May 01, 2007 6:42 am
Location: Albion, Dark age of Camelot

Re: /train

Postby Leodagan » Mon Dec 15, 2014 8:11 am

What's the trouble with the current /train ?
User avatar
Leodagan
Developer
 
Posts: 1350
Joined: Tue May 01, 2012 9:30 am
Website: https://daoc.freyad.net
Location: Lyon

Re: /train

Postby bryon » Mon Dec 15, 2014 5:38 pm

When you turn it on via the database you cannot still train via the UI trainer window. But also doesn't allow training by /train.
Project Silodaira -
Ports and Jump points √
Ladder √
Dungeons √
Zone Population ~
User avatar
bryon
DOL Expert
 
Posts: 601
Joined: Tue May 01, 2007 6:42 am
Location: Albion, Dark age of Camelot

Re: /train

Postby Leodagan » Mon Dec 15, 2014 7:12 pm

I think this option should be left alone :)

From what I remember the code is pretty adaptative to client version to allow training of all kind...

Are you using an Older client than 1.109 ?
User avatar
Leodagan
Developer
 
Posts: 1350
Joined: Tue May 01, 2012 9:30 am
Website: https://daoc.freyad.net
Location: Lyon

Re: /train

Postby bryon » Mon Dec 15, 2014 7:15 pm

I'm using 1.109. I'll have to mess with it some more. The problem I'm having is when the class has more trainable lines than can fit into the trainer window so I thought I could use /train to train the ones you couldn't click.
Project Silodaira -
Ports and Jump points √
Ladder √
Dungeons √
Zone Population ~
User avatar
bryon
DOL Expert
 
Posts: 601
Joined: Tue May 01, 2007 6:42 am
Location: Albion, Dark age of Camelot

Re: /train

Postby Leodagan » Mon Dec 15, 2014 7:27 pm

the /train command does not call the "old trainer window"

it can get arguments like /train "Line Name" [level]

I don't even know if old trainer can be used on newer client :D

But the limit in spec line display is hard to get through...
User avatar
Leodagan
Developer
 
Posts: 1350
Joined: Tue May 01, 2012 9:30 am
Website: https://daoc.freyad.net
Location: Lyon

Re: /train

Postby bryon » Mon Dec 15, 2014 7:32 pm

Yes, I know how /train is supposed to work. I was asking if there was an updated one because it isn't working.

So for example I have all skills from paladin and friar on same class but Enhancement doesn't fit on the trainer window so I thought I could just do /train Enhancement 50, but nothing happens.
Project Silodaira -
Ports and Jump points √
Ladder √
Dungeons √
Zone Population ~
User avatar
bryon
DOL Expert
 
Posts: 601
Joined: Tue May 01, 2007 6:42 am
Location: Albion, Dark age of Camelot

Re: /train

Postby Leodagan » Mon Dec 15, 2014 7:55 pm

Ok that's a different problem :)

I remember updating this command, I should get a look in the code...
User avatar
Leodagan
Developer
 
Posts: 1350
Joined: Tue May 01, 2012 9:30 am
Website: https://daoc.freyad.net
Location: Lyon

Re: /train

Postby Leodagan » Sun Dec 21, 2014 4:27 pm

Ok in fact after 1.105 : /train is an hardcoded client command ;)

It doesn't query the server for anything...

Aliases : /trainline /trainskill have to be used in order to send the command to the server :)
User avatar
Leodagan
Developer
 
Posts: 1350
Joined: Tue May 01, 2012 9:30 am
Website: https://daoc.freyad.net
Location: Lyon


Return to “%s” Support

Who is online

Users browsing this forum: No registered users and 1 guest