Name, StartType, StartName, StartRegionID, AcceptText and Description. These determine who offers the quest and what text is displayed
to the player considering accepting the quest. StartRegion of 0 indicates every GameObject with the given name will have this quest.
INSERT INTO `dataquest` (`ID`, `Name`, `StartType`, `StartName`, `StartRegionID`, `AcceptText`, `Description`, `SourceName`, `SourceText`, `StepType`, `StepText`, `StepItemTemplates`, `AdvanceText`, `TargetName`, `TargetText`, `CollectItemTemplate`, `MaxCount`, `MinLevel`, `MaxLevel`, `RewardMoney`, `RewardXP`, `RewardCLXP`, `RewardRP`, `RewardBP`, `OptionalRewardItemTemplates`, `FinalRewardItemTemplates`, `FinishText`, `QuestDependency`, `AllowedClasses`, `ClassType`, `LastTimeRowUpdated`) VALUES (3, 'Le gardien du phare', 0, 'Yarie', 0, 'aidez-moi', 'S’il vous plait, [aidez-moi] !', 'NO_INDICATOR|Yarie;0', 'Je n’ai plus aucune nouvelle de [mon mari] depuis l’invasion.|\r\nC’est un vieux pêcheur, il s’occupe du phare… J’oubliais, vous êtes nouveau dans la région, vous ne pouvez pas connaître mon bon Liger… Trouvez le, je vous en supplie...', '6|4', 'Tu as rencontré Yarie qui recherche son mari, Liger, le gardien du phare.|\r\nYarie est catastrophée, elle te demande de retrouver Liger dont elle n\'a plus de nouvelles.', '', 'mon mari||', 'Yarie;0|Liger;0', 'Fin étape 1|Fin étape 2', '', 0, 50, 50, '0|0', '0|0', '0|0', '0|0', '0|0', '', '', '', NULL, NULL, NULL, '2000-01-01 00:00:00');
mon mari|| = mon mari|[empty]|[empty]
Then, the right way is (would you confirm that please?):mon mari|| = mon mari|[empty]
mon mari| = mon mari|[empty]
you can do that in a reward quest. under optional quest reward items you can do something like:I'm still rellay interested by the final explanation
By the way, is there a way to serialize the CollectItemTemplate to make the player giving more than one item to the NPC to finish the quest?
I have tried item1;item2 but it does not work.
Thanks
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