I'd be happy to help with anything I can Leodagan. Just let me know what you need and I'll try to provide it.It's easier to reply to some support requests than this one, but if you can gather more data about this bug I'd be glad to read them and try to come out with an update !
Tolakram, I'm running the 1.109 DLL. I also have the older frontiers folder installed too, but I don't think that affects housing. I was having this issue before I placed the folder within my client. Easy enough to take out if you need me to test it, since I just renamed my old frontiers folder, rather than overwrite it.What client version. I suspect this is one of the 1.110 issues that just hasn't been addressed yet? I don't have this problem using older clients.
Are you using latest SVN for checking housing ?I'd be happy to help with anything I can Leodagan. Just let me know what you need and I'll try to provide it.It's easier to reply to some support requests than this one, but if you can gather more data about this bug I'd be glad to read them and try to come out with an update !
No, not at all on the garden refresh. I can totally live with that. We can now decorate the outside without the garden window glitching out. That is a huge improvement. Is a matter of fact, everything as is, is great. If we can just figure how to cause a load up of the houses within clip range upon zone in/log in, I think we'd be great to go.So House Garden Items being refreshed is still annoying ?
And House "Create" Packet is not sent when you just teleport / log in near houses ?
I think I have to rely even more on House Manager for all Update Packet, but I have to double check the Creation Methods
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