public virtual int RealmSpecialtyPoints
{
get { return m_realmSpecialtyPoints = 0; }
set { m_realmSpecialtyPoints = value; }
}
/// <summary>
/// Gets/sets player realm specialty points
/// </summary>
public virtual int RealmSpecialtyPoints
{
get { return GameServer.ServerRules.GetPlayerRealmPointsTotal(this)
- GetRealmAbilities().Where(ab => !(ab is RR5RealmAbility))
.Sum(ab => Enumerable.Range(0, ab.Level).Sum(i => ab.CostForUpgrade(i))); }
}
Users browsing this forum: No registered users and 1 guest