alternative keeps and postern doors, beating dead horse?

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Re: alternative keeps and postern doors, beating dead horse?

Postby ontheDOL » Sun Feb 12, 2017 5:36 pm

yes that code is a bit simpler hehe

as for thee z loc, i see this post here from snoodpy, maybe this was solution (in french)

http://www.dolserver.net/viewtopic.php? ... or#p151562

as for NF keep in other zone, i wasn't actually trying to do that ( although that would be pretty cool)

I was just turning the keeps in no frontier zones into attackable keeps
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Re: alternative keeps and postern doors, beating dead horse?

Postby HunabKu » Mon Feb 13, 2017 5:07 pm

Snoopydo and Me worked on this when he posted so i know he don't.
"C'est l'ignorance qui apporte le chaos, pas la connaissance."
Scarlett Johansson dans "Lucy" de Luc Besson
-------------------------------------------------------------------------------
"Ignorance brings chaos, not knowledge."
Scarlett Johansson on "Lucy" by Luc Besson
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Re: alternative keeps and postern doors, beating dead horse?

Postby ontheDOL » Tue Feb 14, 2017 5:11 am

oh by the way, i try this code you suggested
Code: Select all
{ if (DoorIndex > 0 && DoorIndex < 10) return true; } }
this ended up putting all doors to postern doors, and make a wall of red in console when click on them

so i changed back to the way i had it.

maybe because > 0 doesnt give an absoulute number
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Re: alternative keeps and postern doors, beating dead horse?

Postby HunabKu » Tue Feb 14, 2017 1:07 pm

Okai
"C'est l'ignorance qui apporte le chaos, pas la connaissance."
Scarlett Johansson dans "Lucy" de Luc Besson
-------------------------------------------------------------------------------
"Ignorance brings chaos, not knowledge."
Scarlett Johansson on "Lucy" by Luc Besson
User avatar
HunabKu
Developer
 
Posts: 1905
Joined: Sat Jun 18, 2011 4:48 am


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