Block Parry Dummy?

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Block Parry Dummy?

Postby PlanarChaosRvrtwo » Thu May 04, 2017 5:23 am

Does anyone know if an Blocking and Parry Dummy exist for testint purposes for skills that are after enemy block (like some cls do)?
And also if those dummies are hitback
DOL dint only gaved me the data to start my server,
it also gaved me 16 amazing years with nice peeps,
and now its on me to return the favor.
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Re: Block Parry Dummy?

Postby ontheDOL » Thu May 04, 2017 11:03 pm

yeah i made one for my server, i'd have to edit it to work with standard core for it to work for you
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Re: Block Parry Dummy?

Postby PlanarChaosRvrtwo » Thu May 04, 2017 11:10 pm

Very kind of you thanks mate :)
DOL dint only gaved me the data to start my server,
it also gaved me 16 amazing years with nice peeps,
and now its on me to return the favor.
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Re: Block Parry Dummy?

Postby ontheDOL » Fri May 05, 2017 3:47 am

ok here is my sparring dummy, did a quick test, should work no probs.

Will create a mob, right click him and you can set his level, parry, block, and evade rates.
He will fight back.
He cant die.
Walk away from him and he wont follow. Let him stop attacking to change his stats again.

quick setup for anyone interested. Put script in gameserverscript folder
in game type : /mob create DOL.GS.Scripts.SparringDummy
/mob peace
/mob equiptemplate create
/mob equiptemplate add right 4
/mob equiptemplate add left 61
/mob equiptemplate save sparring01
/mob visibleslot left

and your done. That just gives him a sword and shield to make it look a bit better. Open up the script and have a look if you want to add more features, it's pretty straight forward, copy how it is done in there already.
You have to right click him to set his defences as he spawns with none.
Attachments
SparringDummy.cs
(7.57 KiB) Downloaded 25 times
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Re: Block Parry Dummy?

Postby Graveen » Mon May 08, 2017 1:24 pm

No prob if you put it into GSS and commit to core :D
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Re: Block Parry Dummy?

Postby ontheDOL » Mon May 08, 2017 8:05 pm

No prob if you put it into GSS and commit to core :D
I was thinking it could be a decent GSS addition too :) I think there is a few things i can change then I will submit it

edit# now in latest core revision 3612. Has option to set combat state active or idle. Instructions for use inside script file found in gameserverscripts folder
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