

Graveen wrote:It's interesting. On my side, i think this system is interesting in complement of an overlay standing on /map maps, in exemple red dots, similar to what is used for quests.
First, you ask the registrar what zone is suitable, second you choose on appropriate map. Or you directly browse the maps - perhaps a client side work only is more appropriate.

Phen wrote:Graveen wrote:It's interesting. On my side, i think this system is interesting in complement of an overlay standing on /map maps, in exemple red dots, similar to what is used for quests.
First, you ask the registrar what zone is suitable, second you choose on appropriate map. Or you directly browse the maps - perhaps a client side work only is more appropriate.
do the red dots work ?


questGoal.XOffset1 = mobToKill.X - mobToKill.CurrentZone.XOffset;
questGoal.XOffset2 = mobToKill.X - mobToKill.CurrentZone.XOffset;
questGoal.YOffset1 = mobToKill.Y - mobToKill.CurrentZone.YOffset;
questGoal.YOffset2 = mobToKill.Y - mobToKill.CurrentZone.YOffset;
questGoal.ZoneID1 = mobToKill.CurrentZone.ID;
questGoal.ZoneID2 = mobToKill.CurrentZone.ID;
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