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DOL Model/Item/Zone viewer source

PostPosted: Wed Jul 20, 2011 7:21 pm
by SteveSegreto2
You need the client files (not included), VC redist, DX9 redist and a Windows XP > machine.

Unpack files to a directory. Locate "loadme.ini" and change path to match client file installation (trailing '\' required, i.e. "c:\labyrinth\").

Use <TAB> to access menus.

W,A,S,D to move, E to jump, C to heal, LMB to attack, RMB to run forward, wheel to zoom in/out

ESC to exit

http://dl.dropbox.com/u/8974528/VON_Dist.7z DEAD LINK

Comments via forum.

Other commands:

'R' - Restart after dying
'[',']' - Cycle shield
'Home','End' - Cycle weapon
'PgUp','PgDn' Cycle actor model
Hold down <SHIFT> - Vanity mode

'Z' disable gravity/collision - required for entry to some dungeon/city zones
'X' re-enable gravity/collision

Editor/Diagnostic:

<CTRL> - Enter/Exit Editor mode. Editor mode has unlimited zoom out via mouse wheel.
Left-click to focus on object/terrain/mob
Use right combo-box to place object on terrain
'I' to place MOB
'O' - Toggles drawing of MOB home spheres ON/OFF (can be slow)
'P' - Toggles anim dialog menu, sliders change avatar movement/anim characteristics
'K'/'L' Enlarge/Shrink avatar
'V' - Display collision information (can be slow)
'B' - Display bones/bounding volumes (can be slow)
'M' - do not press

'~' Console

Console Commands:

skyspeed <float multiplier> - Changes the speed of the day/night cycle
classicmobs <on/off> - Default is off
classicterrain <on/off> - Default is off
classicmesh <on/off> - Default is off
far <float> - Sets far clip plane, 2900 is default, 900 is good choice for older graphics cards

How to place objects in a terrain:

#1 Load up desired terrain using the left combo box.
#2 After terrain is loaded, use left combo box again and select "All meshes"
#3 Now from within Editor <CTRL> or Menu <TAB> mode, select desired mesh via right combo box.
#4 Exit Editor/Menu mode and mesh is visible/collidable.

This program is a WIP, enjoy!

Re: DOL Model/Item/Zone viewer source

PostPosted: Wed Jul 20, 2011 8:13 pm
by Etaew
ooh interesting, and I would advise against posting email addresses publicly as spam bots capture them. If it's the same email address you registered with people should be able to send you an email or PM using the forum software.

Re: DOL Model/Item/Zone viewer source

PostPosted: Wed Jul 20, 2011 8:28 pm
by geshi
Amazing! :mrgreen: :mrgreen:

Re: DOL Model/Item/Zone viewer source

PostPosted: Wed Jul 20, 2011 9:06 pm
by Vegeta
http://lulzimg.com/i24/f372c0.png
http://lulzimg.com/i24/9232ad.png

Not working for me, I have my path set to c:\program files\electronic arts\dark age of camelot\

Edit: I would have posted with image tags, but I get "It was not possible to determine the dimensions of the image."

Re: DOL Model/Item/Zone viewer source

PostPosted: Wed Jul 20, 2011 9:12 pm
by Etaew
Yeah I'll have to see if we can ignore that error, its a sourceforge (our web host) restriction

Re: DOL Model/Item/Zone viewer source

PostPosted: Wed Jul 20, 2011 9:26 pm
by SteveSegreto2
I haven't tried this on a lot of different DAOC installations, mine is fairly recent download and has all the expansions and models. I can repost a version of the EXE that doesn't try to start in "The Proving Grounds" as that zone may not be available to some people.

You currently need at least the following: Cata Briton Male, Briton Longsword, Shield and Zone234 IIRC

OK - Here's an updated ZIP file for people having trouble with the first.

http://dl.dropbox.com/u/8974528/VON_Dist.7z DEAD LINK

This EXE should start if VC redist/DX9 redist and Windows XP > are used. If the game path in "loadme.ini" is wrong, it will still start, but the model viewer will be blank and the name of the model will be "None". It should crash if any other menu is selected in that case. Hope it works!

Re: DOL Model/Item/Zone viewer source

PostPosted: Wed Jul 20, 2011 9:35 pm
by Etaew
Is there a way to see if you are missing a required redist package? fairly sure I have them and it doesn't load for me, no error just appears in processes and then vanishes. I have an up to date daoc client. Win 7 64 bit. :D

Re: DOL Model/Item/Zone viewer source

PostPosted: Wed Jul 20, 2011 10:05 pm
by Fulmine
Oblivions SOUND !!

Re: DOL Model/Item/Zone viewer source

PostPosted: Wed Jul 20, 2011 10:08 pm
by SteveSegreto2
Guilty as charged ;) Does this mean the program started for you?

Re: DOL Model/Item/Zone viewer source

PostPosted: Wed Jul 20, 2011 10:10 pm
by Fulmine
Hum, The fighting style is very similar to Oblivion,

this app based on oblivion ?

Re: DOL Model/Item/Zone viewer source

PostPosted: Wed Jul 20, 2011 10:10 pm
by Graveen
Let me try this :)

Re: DOL Model/Item/Zone viewer source

PostPosted: Wed Jul 20, 2011 10:12 pm
by SteveSegreto2
Don't use the ZIP file from DropBox, use the 7-Zip one instead, small bug in the ZIP file that can create choppy animation mixing if menus are initially accessed in wrong order. The key to getting it to work is to include trailing backslash in game path in loadme.ini

Re: DOL Model/Item/Zone viewer source

PostPosted: Wed Jul 20, 2011 10:49 pm
by Etaew
for me, the 7zip one didnt load, the zip one did load but things were blank clicking on a button made it crash, wonder if it doesnt like the win 7 directory i use, i have it users\public\games etc

Re: DOL Model/Item/Zone viewer source

PostPosted: Wed Jul 20, 2011 10:57 pm
by SteveSegreto2
Sorry it crashed for you Etaew, do you have a trailing backslash after your game path? The program is a WIP and doesn't have good error handling (apologies).

Can you post your exact line from Loadme.ini?

Re: DOL Model/Item/Zone viewer source

PostPosted: Wed Jul 20, 2011 10:59 pm
by Fulmine
for french keyboard:

For active the console : press 'รน'