xmob : custom command to handle spot of mobs.

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xmob : custom command to handle spot of mobs.

Postby Stephen » Fri Jul 31, 2015 11:36 am

Hi DOL community,

i'm Stephen. I'm currently working on a new interesting project and i hope to launch it as soon as possible in the portal ( name will be different ) but i don't have any ETA for now, as always there is lots of work to do ;)

In the last years I was very absent in this forum community , working always in background, i sent some contribs privately but i want to be more present in the community now. I love daoc,i love programming and DOL has always been a great source of fun and creativity for me!!! :-)

I'm sharing with you a little command i wrote a year ago to be faster in create , move and setup mob camps through regions on my server.

I coded it very quickly but it's working well and it was very powerful for my purposes!

I removed some custom code to fit it on the current dolsvn revision.Also i think it can be improved so much ;)

I'm going to contrib more when i can but i'm very busy now with my new project and i'm so excited about it , i can't wait to launch , i'm getting better :-)

I hope you'll enjoy.

Regards,

Stephen.
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xmob.cs
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Last edited by Stephen on Thu Sep 03, 2015 10:17 pm, edited 1 time in total.
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Re: xmob : custom command to handle spot of mobs.

Postby HunabKu » Fri Jul 31, 2015 2:43 pm

Thanks a lot, i will see that :)
"C'est l'ignorance qui apporte le chaos, pas la connaissance."
Scarlett Johansson dans "Lucy" de Luc Besson
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"Ignorance brings chaos, not knowledge."
Scarlett Johansson on "Lucy" by Luc Besson
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Re: xmob : custom command to handle spot of mobs.

Postby Hardnuke » Tue Sep 01, 2015 8:10 am

Thx a lot for it :)
Do you want to give some more informations about this mysterious Project :D
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Re: xmob : custom command to handle spot of mobs.

Postby Graveen » Wed Sep 02, 2015 7:28 pm

Wow i missed this thread. This could fit well in the core i think. Thank you VM for the contribution !
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